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Capital Wasteland Robot Pack question


blackhand8657

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After reading some comments about animation bugs and after having a couple crashes in the robot workbench, I have to ask: If I use the uninstall holotape then start a new playthrough will I still have the animation bugs that I see people referring to? The reason I ask is because a couple comments almost sounded like the bugs might be permanent, I dont know. Its not too clear in the comments and just want some clarification if its safe to uninstall then start a new game.

Thank you

 

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After reading some comments about animation bugs and after having a couple crashes in the robot workbench, I have to ask: If I use the uninstall holotape And then uninstall the mod from the game so that it doesn't show up in the mod list anymore then start a new playthrough will I still have the animation bugs that I see people referring to? The reason I ask is because a couple comments almost sounded like the bugs might be permanent, I dont know. Its not too clear in the comments and just want some clarification if its safe to uninstall then start a new game.

Thank you

 

 

Please check the edit that I made in the quote.

I mean, I myself would go back in and manually check to see if the files the mod installs were still in my data folder, even after removing the mod. And not just removing the mod from the in game holotape.

CWCreateABot - Main.BA2 (12.8 MB)
CWCreateABot - Textures.BA2 (351.7 MB)
CWCreateABot.esp (444.2 kB)

The files that the mod has.

 

If you start up a new game, there's nothing stored in it from previous games. It's only whatever mods you have running, when you start the new play.

The problems are when mods install new graphics, sounds, or other changes that remain left in folders, when the mods are removed, or when they replace other files. None of the files listed in the mod do that. They are just BA2 files, which are super simple to find, and manually delete.

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After reading some comments about animation bugs and after having a couple crashes in the robot workbench, I have to ask: If I use the uninstall holotape And then uninstall the mod from the game so that it doesn't show up in the mod list anymore then start a new playthrough will I still have the animation bugs that I see people referring to? The reason I ask is because a couple comments almost sounded like the bugs might be permanent, I dont know. Its not too clear in the comments and just want some clarification if its safe to uninstall then start a new game.

Thank you

 

 

Please check the edit that I made in the quote.

I mean, I myself would go back in and manually check to see if the files the mod installs were still in my data folder, even after removing the mod. And not just removing the mod from the in game holotape.

CWCreateABot - Main.BA2 (12.8 MB)
CWCreateABot - Textures.BA2 (351.7 MB)
CWCreateABot.esp (444.2 kB)

The files that the mod has.

 

If you start up a new game, there's nothing stored in it from previous games. It's only whatever mods you have running, when you start the new play.

The problems are when mods install new graphics, sounds, or other changes that remain left in folders, when the mods are removed, or when they replace other files. None of the files listed in the mod do that. They are just BA2 files, which are super simple to find, and manually delete.

 

Ok thank, I actually forgot to mention uninstalling the actual mod from my Mod Manager removing it from the game entirely. just wanted to clarify that. Thank you, I appreciate the response :thumbsup:

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