Xilandro Posted October 28, 2013 Share Posted October 28, 2013 When i'm importing gloves into max - i get this strange bug with texture. I've tried different import settings but can't figure out how to fix it. http://img31.imageshack.us/img31/8478/atp9.jpg Link to comment Share on other sites More sharing options...
drusvak Posted October 28, 2013 Share Posted October 28, 2013 (edited) Problem can be that the UV map not supports current texture, that you apply to the mesh. Send you PM, with questions just ask. Edited October 28, 2013 by drusvak Link to comment Share on other sites More sharing options...
TrickyVein Posted October 28, 2013 Share Posted October 28, 2013 Seems it could be a simple case of the UV map being flipped vertically - if you're importing an .obj into max from nifskope this could be your issue. I suggest using niftools and importing .nif files directly. Whatever the case, apply the unwrapuv modifier and first see what your UVs actually look like. This should go a long way towards helping you identify just what is going on. Link to comment Share on other sites More sharing options...
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