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Crash after leaving doc mitchells


That1GuyB4

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For some reason my game crashes when I leave doc mitchells and I cant figure out the problem why, I could use some help figuring it out below is my mod load order

 

 

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
IWS-Core.esm=1
Advanced Recon Tech.esm=1
FreesideOpen.esm=1
Military Explansion Program.esm=1
NVR-Strip.esm=1
Primary Needs HUD.esm=1
rePopulated Wasteland.esm=1
Selective Fire.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
NevadaSkies.esm=1
Mission Mojave - Ultimate Edition.esp=1
MMUE POP.esp=1
MMUE-CP-Electrocity.esp=1
MMUE-CP-rePopulated.esp=1
Distant Gunfire Sound Fix V2.1 - Machienzo.esp=1
NCRRCombatFix.esp=1
FPSWeaponWheel.esp=1
FreesideOpenPatch.esp=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
Better Burned Man.esp=1
populatedcasino.esp=1
Lucky 38 Suite Expansion.esp=1
Lucky 38 Suite Expansion Bed Option.esp=1
NVR-NPCs.esp=1
NVR_rePopulated Wasteland_Patch.esp=1
NVR-ELECTRO-CTIY_Patch.esp=1
NVR-Version_10.esp=1
PerkEveryLevel.esp=1
BluesRadioNV.esp=1
FSOmusic.esp=1
Machienzo-RadioNewVegasFixv11.esp=1
athornysituation.esp=1
avangraffscorned.esp=1
awilderwasteland.esp=1
betsybrahminFSO.esp=1
outsidebets.esp=1
Pacersgambit.esp=1
rotfacetoriches.esp=1
IWS-Core-Patrols.esp=1
IWS-Core-Guards.esp=1
IWS-Core-Civilians.esp=1
IWS-DM.esp=1
IWS-HH.esp=1
IWS-OWB.esp=1
IWS-LR.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Gear-Locations Doc Mitchell.esp=1
AK47.esp=1
christinecos.esp=1
M14.esp=1
PancorJH.esp=1
Advanced Recon Range Finder.esp=1
Boacombat2glove.esp=1
boa ncrpahelmet.esp=1
EMR-StealthSuitMkII.esp=1
Glove_be_gone.esp=1
NCR Rearmament v1.5 (Lore).esp=1
UnlimitedCompanions.esp=1
PipBoyLight.esp=1
Bullet Impact Increased LOD.esp=1
LFox Bottle That Water.esp=1
NukaVend.esp=1
EVE FNV - ALL DLC.esp=1
MMUE-CP-EVE.esp=1
Vurt's WFO.esp=1
1911_replacer.esp=0
1911.45ACP.esp=0
Animated Eating and drinking.esp=1
RaestlozPCIdles.esp=1
9A91.esp=1
AEK971.esp=1
AKS74u.esp=1
BattleRifleFIX.esp=1
B92FS.esp=1
BlackBR.esp=1
BM4A1.esp=1
1911.esp=1
CShotgun.esp=1
Couriers Blunder + Rifle.esp=1
FBSykes.esp=1
K900_Jnr_nonreplacer.esp=1
Gyrojet.esp=1
CAWS.esp=1
G3SG1.esp=1
Uzi.esp=1
KABAR.esp=1
M16Family Sight View2011-11-19.esp=1
Makarov.esp=1
Mateba.esp=1
MauserC96.esp=1
Duplet.esp=1
PPSh41.esp=1
SW38S.esp=1
StenMkII.esp=1
SVT40.esp=1
RagingBull.esp=1
thismachinetruesemiauto.esp=1
Millenia_Tokarev.esp=1
HKUSP.esp=1
HKUSP45.esp=1
VSS_Vintorez.esp=1
Weapon RenamesDM.esp=1
Weapon Renames.esp=1
Weapon RenamesGRA.esp=1
Weapon RenamesHH.esp=1
Name Fix.esp=1
Ironsight_fix2012-04-23(PeepsightON).esp=1
CCSP.esp=1
CCSP CS.esp=1
CCSP DM.esp=1
CCSP GRA.esp=1
CCSP HH.esp=1
CCSP LR.esp=1
Machienzo-RadioNewVegasBugFix.esp=1
Rotfacefix.esp=1
EVE FNV - NO GRA.esp=0
EVE FNV - NO DLC.esp=0
widescreen fov patch.esp=1
Realistic Equip Sounds.esp=1
factions reloaded followers.esp=1
Alternative Repairing.esp=1
Alternative Repairing - Honest Hearts.esp=1
Alternative Repairing - Bottle That Water.esp=1
DLC Weapon Integration.esp=1
NevadaSkies - Ultimate DLC Edition.esp=1
RealisticBulletsTracers.esp=1
RealisticBulletsTracersGRA.esp=1
RealisticReloading.esp=1
Lobotomask.esp=1
ZK13 - Return of the Eyebots.esp=1
HeadgearRevamp.esp=1
HeadgearRevampHH.esp=1
HeadgearRevampLR.esp=1
HeadgearRevampOWB.esp=1
GRArenames.esp=1
uylssesbarksfix.esp=1
PreorderWeaponFixesComplete.esp=1
NukaColaFix.esp=1
44SLfix1.esp=1
44SLfix2.esp=1
CNR_Beta.esp=1
NCR Field Uniform.esp=1
NevadaSkies - URLIFIED Interiors.esp=1
NevadaSkies - Blueberry Nights.esp=1
Beards.esp=1

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too many mods. Max is generally 140, problems show up for most people in the 120-140 range.

 

Go through one of the several dozen recent threads about troubleshooting for other steps to try.

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thanks but is there any conflicts you can see in what I have loaded?

What bjornl suggested wasn't really a suggestion. Your load order list must not exceed 139 active mods. You will first need to sort this out.

If the CTDs persist, use BOSS to optimize your load order and detect conflicts/incompatibilities.

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