Zaerosz Posted October 31, 2013 Share Posted October 31, 2013 (edited) This post is a work in progress, and will be updated as time and planning permit - starting after I get me some pizza. Suggestions for ingredients, alchemical effects, quests, guild NPCs and the like are fully welcomed and taken into consideration, though at this time I'm not taking ingredient suggestions for Cyrodiil or Morrowind imports - since they already have official representation, there's no real need for me to make stuff up for them. North along the road from Salvius Farm, built into the side of a mountain in the Reach, lies an old Dwemer mansion. Irinde, an alchemist of minor renown and somewhat less minor infamy, is inviting aspiring alchemists all across Skyrim to join her in establishing an official Alchemist's Guild, but has neglected to consider that the Jarl might not take too kindly to what he essentially considers an unauthorized explosion factory waiting to happen. Your job is to convince the Jarl to let Irinde establish the guild, restore the dilapidated ruin to its former glory, recruit faculty members, aid in daring rescues and bizarre experiments, and uncover a plot to shake the very foundations of Skyrim. Features:Over 120 more ingredients, including both brand new items from all over Tamriel and old favourites from Cyrodiil and Morrowind, complete with unlockable merchants from each region to sell them.12+ new alchemical effects, including Night Vision and Beast Form.A greenhouse with Hearthfire-style planters, with additional types unlockable as you assist the greenhouse keeper Caraway with her experiments. These additional planters range from exotic to downright bizarre, being capable of growing many otherwise unplantable ingredients such as briar hearts, taproots, ashland plants from Morrowind and Solstheim, ranging to human hearts, troll brains, clannfear claws, draugr flesh, and even dragon teeth.A smuggler who can acquire rare ingredients for you... for a price, of course.Altered drop tables to make certain ingredients as common as they should logically be, such as human hearts and flesh.A series of ingame books detailing each of the ingredients available in game, including hints of the effects of each.Several questlines related to the Guild and its occupants, including one that finally ties up that blasted Lost Apprentices quest.Full voice acting for each of the many new characters! Eventually. I hope.Progress: Ingredients: Implemented, confirmed functional and available, has own texture/mesh as necessaryImplemented, confirmed functional and availableImplemented, untested/unavailableNot yet implementedUnconfirmed, effects undecided Available in Skyrim: Altmer EarRegenerate MagickaBolster RestorationDamage StaminaFortify EnchantingArgonian ScalesRegenerate HealthWaterbreathingFortify StaminaRavage MagickaBosmer EarBolster ConjurationCure DiseaseCure PoisonRegenerate StaminaDraugr FleshDamage HealthResist FrostLingering Damage HealthFortify ConjurationDunmer EarResist FireBolster DestructionFortify HealthDamage Stamina RegenKhajiit EyeInvisibilityFortify SneakFortify LockpickingNight Vision (x2 Duration)Orc TuskFortify Two-HandedDamage Health (x1.5 Magnitude)Fortify SmithingFrenzySilver Mountain FlowerNight VisionRegenerate MagickaBolster ConjurationFortify BarterSulfurFire DamageDamage HealthBolster DestructionWeakness to FireTroll BrainsFortify MagickaRegenerate MagickaBolster AlterationDamage Magicka Regen (x1.5 Magnitude) Black Marsh: Bloated TuberDimple CapFisher BerriesHide RootMarsh AlgaeMuck RootRat WeedRope ReedSliver BarbLingering Damage Health (x1.5 Duration)Weakness to PoisonFearBanish Cyrodiil: Alkanet FlowerAloe VeraBergamot SeedsBlackberryBog BeaconCairn BoleteClouded FunnelColumbine Root PulpDreugh WaxDryad's SaddleElf CupEmetic RussulaFennel SeedsFlax SeedsFoxglove NectarGingko LeafGinsengGoldenrod Seed PodsGreen Stain CupGreen Stain ShelfIronwood NutLady's Mantle LeavesLady's Smock LeavesMandrake RootMilk Thistle SeedsMinotaur HornMonkshood Root PulpMorning Glory Root PulpMort FleshMotherwortMugwort SeedsOgre's TeethPeony SeedsPrimrose LeavesPurgeblood SaltsRed Cinnabar PolyporeRedwort FlowerSacred Lotus SeedsSomnalius FrondSt. Jahn's Wort NectarSteel-Blue EntolomaStinkhornSummer BoleteTiger Lily NectarTinder PolyporeViper's Bugloss LeavesWater Hyacinth NectarWisp StalkWormwood LeavesYellow Cinnabar Polypore Elsweyr: PeppercornsFire DamageRavage HealthFrenzyRestore StaminaSand Star MossWaterbreathingCure PoisonCure DiseaseRestore HealthSheggo Cactus Hammerfell: High Rock: Basilisk EyeParalysisLingering Damage Stamina (x2 Magnitude)Ravage StaminaSlowBlack RoseRegenerate MagickaLingering Damage HealthBolster IllusionBanishCarawayCure PoisonBolster ConjurationRestore HealthFortify MagickaGhoul's TongueFortify BarterRavage MagickaDamage HealthWeakness to PoisonGorgon SnakeLingering Damage HealthFear (x2 Magnitude)Fortify AlterationRestore MagickaNymph HairResist MagicFortify BarterRestore MagickaInvisibilityPine BranchRestore MagickaResist MagicCure PoisonBolster RestorationRed RoseBolster ConjurationRegenerate HealthLingering Damage StaminaFrenzyRhubarbRestore Health (1.2x Magnitude)Lingering Damage HealthRestore StaminaFortify SneakTruffleResist MagicFortify EnchantingSlowFortify HealthVerdberriesRegenerate StaminaRegenerate HealthResist FireWeakness to PoisonWhite RoseFortify SneakRegenerate StaminaLingering Damage MagickaFear Oblivion: AmbrosiaAuroran Bone DustBloodgrassClannfear ClawsDaedra SilkDaedra VeninDaedroth TeethDark Seducer SkinGolden Saint SkinHarradaHeart of OrderHunger TongueLichorLurker TeethMetal SaltsOgrim HornScamp SkinSeeker TentacleSpiddal StickVoid EssenceWinged Twilight MembraneXivilai Horn Orsinium: DrakespineFortify FleshDamage Health (x2 Magnitude)Fortify Attack SpeedRavage Stamina Summerset Isles: FeyblossomWeakness to MagicFortify ConjurationSlowRestore MagickaValley HerbCure DiseaseCure PoisonRestore Health (x2.5 Magnitude)Resist Magic Valenwood: ArrowrootBladeweedRestore StaminaFortify One-HandedFortify Attack SpeedFortify StaminaMoon DropFortify MagickaResist MagicRestore HealthBeast Form Effects: Poisons:Fire/Frost/Shock Damage - Damage Health poisons, except doing elemental damage instead of poison damage.Banish - Summoned Daedra up to level <mag> are sent back to Oblivion.Potions:Bolster Alteration/Conjuration/Destruction/Illusion/Restoration - Essentially the opposite of Fortify effects - instead of decreasing the cost, this increases the magnitude (e.g. with 25% Bolster Destruction, a Flames spell would do 10 damage per second instead of :cool:. Not sure if this is working right, I'm not 100% sure how to go about such a thing.Beast Form - Forces a werewolf transformation, should the player be a werewolf.Night Vision - Night Eye transplanted into a potion.Fortify Attack Speed - Elemental Fury transplanted into a potion.Fortify Flesh - ___flesh Alteration spells transplanted into a potion. What needs to be done: Creating more ingredients to fill out the import lists (esp. Hammerfell, Elsweyr, Valenwood etc.)Meshes and textures for many of the new ingredients and plantsI need a proper understanding of how to bypass mod isolation, since the only article I've found on it was written for Oblivion and didn't mention DLC .esm filesLearning how bloody Papyrus scripting works so I can make sure I've ported planters from Hearthfire correctlyWriting dialogue for every character involved in the modFinding voice actors for the new charactersPossibly finding people who can imitate the official voice actors well enough to stand in for them where official NPCs are concerned (e.g. Phinis Gestor, Jarl Igmund/Thongvor Silver-Blood, Melka)Denting the wall with my face in frustration when the Creation Kit refuses to cooperateCompleting this mod before I become eligible for a pension Edited November 8, 2013 by Zaerosz Link to comment Share on other sites More sharing options...
Revizion Posted October 31, 2013 Share Posted October 31, 2013 I'm happy to VA for you :) Link to comment Share on other sites More sharing options...
Zaerosz Posted October 31, 2013 Author Share Posted October 31, 2013 I'm happy to VA for you :smile:Which races are you capable of playing, and which gender (if only one?) We have a male Breton, Argonian, Khajiit, Imperial, Redguard and Altmer, and a female Altmer, Bosmer, Dunmer and Orc all in need of voicing. Once I write up the dialogue. Link to comment Share on other sites More sharing options...
modder3434 Posted October 31, 2013 Share Posted October 31, 2013 I'm happy to VA for you :smile:Which races are you capable of playing, and which gender (if only one?) We have a male Breton, Argonian, Khajiit, Imperial, Redguard and Altmer, and a female Altmer, Bosmer, Dunmer and Orc all in need of voicing. Once I write up the dialogue. I could do imperial or breton Link to comment Share on other sites More sharing options...
CompletetheCircuit Posted November 1, 2013 Share Posted November 1, 2013 I would be more than happy to voice act for you, if you'll have me. I can do male khajiit, argonians and altmer. https://soundcloud.com/complete-the-circuit/sets/skyrim-voices-demo Link to comment Share on other sites More sharing options...
ryanshowseason2 Posted November 1, 2013 Share Posted November 1, 2013 I'd recommend as many others have done with mods (and you may have already thought of this) to release in stages. Focusing on either the alchemical ingredients, loot lists, vendor lists and making the ingredients exist and work, or going after the quest portions first. Sounds like a good idea though. Any listing of what the 12+ new effects will be? Another similar mod had some really nice ones like an ethereal potion. Link to comment Share on other sites More sharing options...
Zaerosz Posted November 2, 2013 Author Share Posted November 2, 2013 (edited) I would be more than happy to voice act for you, if you'll have me. I can do male khajiit, argonians and altmer. https://soundcloud.com/complete-the-circuit/sets/skyrim-voices-demoYour Altmer voice sounds like what I'm looking for, but the volume is quite low. Is there anything that can be done about that without sacrificing audio quality? I'd recommend as many others have done with mods (and you may have already thought of this) to release in stages. Focusing on either the alchemical ingredients, loot lists, vendor lists and making the ingredients exist and work, or going after the quest portions first. Sounds like a good idea though. Any listing of what the 12+ new effects will be? Another similar mod had some really nice ones like an ethereal potion.Effects have now been listed, though all are currently untested. I'm pretty sure the elemental damage poisons, Night Vision, and Fortify Attack Speed should be working, but I'll have to wait and see. Also, if anyone feels like ripping textures and meshes for Morrowind ingredients that aren't present in Dragonborn, that would be awesome. I have Oblivion myself, but not Morrowind. Never mind, got a hold of them. Edited November 3, 2013 by Zaerosz Link to comment Share on other sites More sharing options...
Zaerosz Posted November 2, 2013 Author Share Posted November 2, 2013 So it looks like two-to-one, people would rather I just make this require Dragonborn outright. Now, I'm happy to comply, but there is a slight issue. Namely, that the last time I tried to mod DLC, it f*#@ed up real hard. I think. I'm not completely sure, to be honest, it's been so long I can't remember too well. I'm going to make a backup and try to make this Dragonborn-dependent. Link to comment Share on other sites More sharing options...
CompletetheCircuit Posted November 2, 2013 Share Posted November 2, 2013 I would be more than happy to voice act for you, if you'll have me. I can do male khajiit, argonians and altmer. https://soundcloud.com/complete-the-circuit/sets/skyrim-voices-demoYour Altmer voice sounds like what I'm looking for, but the volume is quite low. Is there anything that can be done about that without sacrificing audio quality? I can definitely try and increase the volume. If you want to give me a test line I can try my best to get a good quality take that also has good volume and then let you decide after hearing that? Link to comment Share on other sites More sharing options...
Zaerosz Posted November 3, 2013 Author Share Posted November 3, 2013 I would be more than happy to voice act for you, if you'll have me. I can do male khajiit, argonians and altmer. https://soundcloud.com/complete-the-circuit/sets/skyrim-voices-demoYour Altmer voice sounds like what I'm looking for, but the volume is quite low. Is there anything that can be done about that without sacrificing audio quality? I can definitely try and increase the volume. If you want to give me a test line I can try my best to get a good quality take that also has good volume and then let you decide after hearing that? Sure, I'll write a bit of script and send it to you. Link to comment Share on other sites More sharing options...
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