szaumoor Posted August 23, 2022 Share Posted August 23, 2022 Okay, so I've made simple scripts and modified others and such. My skill level in Papyrus is not all that high but since I'm acquainted with coding in general, it wasn't all that hard to understand most of what a script is meant to do. However I feel like I'm missing something. I mean, sometimes I may, for example, create a mod that modifies a quest from another mod by modifying the source code of one of its scripts and compiling. To my innocent mind, I would think that this means that when I package the BSA, only that one script is necessary in the package. But, the package manager of the creation kit sometimes suggests scripts and other things I know I haven't touched directly. What gives? Also sometimes I see in the Scripts folder that some scripts of the mod (that I hadn't touched at all) have had their last modified date updated. Since I'm making mods that modify other mods, does that mean that I'm kinda breaking the mod my mod depends on? And am I making a mistake by packaging only the scripts that I touched directly and compiled? I'm so lost, and I feel like I may be breaking things. Thanks for your time Link to comment Share on other sites More sharing options...
dylbill Posted August 24, 2022 Share Posted August 24, 2022 You should only need to include scripts that you directly altered in your mod. The scripts you altered may reference other scripts, which is why you're seeing them updated when compiling, but you shouldn't include those scripts in your mod if you didn't directly alter them. Link to comment Share on other sites More sharing options...
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