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New Vegas has suddenly started running slowly


delta9857

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EDIT: Well, I feel like an idiot, turns out that the problem was being caused by a backup program that I recently installed running in the background automatically. Pausing the process fixed the problem completely!

 

Hi everyone,

 

So recently I have noticed FNV has started running slower and slower. It usually takes quite a long time (a good 30-40 seconds) just to get to the main menu, and then loading a save takes ages too. I've posted my specs below; I have a fairly decent rig and haven't had any problems until very recently. I thought it might be the latest nVidia drivers so I uninstalled them and reverted to 331.58 but that doesn't seem to have made any difference. I also uninstalled a few of the mods that I thought might be causing it (NV Restoration etc) but that hasn't solved the long menu load times.

 

I am also playing with the 4GB launcher for NVSE and NV Stutter Remover.

 

If anyone has any suggestions or needs any more information please let me know. Also, I wasn't sure what the best way to post my load order was so I just used the plain text output of BOSS.

 

Thanks, delta.

 

______________________________________________________________

 

My specs:

 

Intel Core i7 3930k @ 3.20Ghz

EVGA GeForce GTX 680 4GB

16GB DDR3 RAM

ASUS Rampage Extreme Motherboard

Windows 7 Ultimate 64bit.

 

My mods:

 



======================================
NVSE Plugins
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NVSE Version: 0.2.0.12

MCM.dll Version: 1.0.0.2

pn_nvse.dll

sr_New_Vegas_Stutter_Remover.dll Version: 4.1.30.0


======================================
Recognised Plugins
======================================


These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

FalloutNV.esm Active

DeadMoney.esm Active
* Bash Tag suggestion(s): {{BASH: Deflst}}
* Contains dirty edits: 403 ITM, 51 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


HonestHearts.esm Active
* Contains dirty edits: 121 ITM, 10 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


OldWorldBlues.esm Active
* Contains dirty edits: 124 ITM, 0 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


LonesomeRoad.esm Active
* Contains dirty edits: 240 ITM, 6 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


GunRunnersArsenal.esm Active
* Contains dirty edits: 97 ITM, 0 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


ClassicPack.esm Active

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Interior Lighting Overhaul - Core.esm Active

More Perks.esm Active

More Traits.esm Active

NVInteriors_Core.esm Active

Project Nevada - Core.esm Active

Project Nevada - Equipment.esm Active
* Bash Tag suggestion(s): {{BASH: Delev, Invent}}
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Project Nevada - Extra Options.esm Active

ELECTRO-CITY - CompletedWorkorders.esm Active

ELECTRO-CITY - Highways and Byways.esm Active

oHUD.esm Active
* Incompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esm


CCO - Gameplay Changes.esm Active

CCO - Classic Perks.esm Active

New Vegas Redesigned II.esm Active
* Bash Tag suggestion(s): {{BASH: NpcFaces, Hair, Eyes, Body-M, Body-F}}


Project Nevada - Rebalance.esp Active

Project Nevada - Cyberware.esp Active

DarNifiedUINV.esp Active

CASM.esp Active
* Note: Do not use with Auto Incremental Save; has the same purpose.


The Mod Configuration Menu.esp Active

The Weapon Mod Menu.esp Active

PMT - Reduced Ammo and Chems.esp Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


PMT - Reduced Caps and Item Value.esp Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


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PMT - Tougher Vehicles.esp Active

PMT - Responsive Kill Reactions.esp Active

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XFO - 1ba - Dmg - Non-Var - 1x.esp

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XFO - 1bc - Dmg - Non-Var - 3x.esp

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XFO - 1be - Dmg - Skill-Var - 2x.esp

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XFO - 2bc - Armor - DR+DT - simple - high.esp

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XFO - 2db - Bleedthrough - 5%.esp

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XFO - 3aa - rarity - ammo - mild.esp

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XFO - 3ad - rarity - ammo - vanilla.esp

XFO - 3ae - rarity - ammo - easier.esp

XFO - 3ba - rarity - caps - mild.esp

XFO - 3bb - rarity - caps - med.esp

XFO - 3bc - rarity - caps - hard.esp

XFO - 3bd - rarity - caps - vanilla.esp

XFO - 3be - rarity - caps - easier.esp

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XFO - 3ce - rarity - meds - easier.esp

XFO - 4a - Perks - Paths.esp

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XFO - 5c - Skills - Better Med Surv Repair.esp

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XFO - 5db - Skills - Sneak - hard.esp

XFO - 5ea - Skills - Barter - Mild.esp

XFO - 5eb - Skills - Barter - Hard.esp

XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp

XFO - 6ba - Pacing - Mild (No Cap).esp

XFO - 6bb - Pacing - Med (No Cap).esp

XFO - 6bc - Pacing - High (No Cap).esp

XFO - 6bd - Pacing - Faster (No Cap).esp

XFO - 6be - Pacing - Vanilla (JUST No Cap).esp

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XFO - 7b - UnMSG - Karma (Incl Sounds).esp

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XFO - 8a - Cripple & Body Part Revamp.esp

XFO - 8b - Speed Increases.esp

XFO - 8c - Karma Rebalance.esp

XFO - 9a - Enemies - AI revamp.esp Active

XFO - 9ba - Enemies - NPC Health + low.esp

XFO - 9bb - Enemies - NPC Health + high.esp

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XFO - 10b - Hardcore - Food&Drink (no healing).esp

XFO - 10c - Hardcore - Severe Penalties.esp

CCO - Perk Rebalance.esp Active

CCO - Damage Resistance.esp Active

Project Nevada - Cyberware Additions.esp Active

Project Nevada - Rebalance Complete.esp Active

Project Nevada - All DLC.esp Active

avangraffscorned.esp Active

betsybrahmin.esp Active
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kochandbohr.esp Active

NewVegasBounties.esp Active

outsidebets.esp Active

Pacersgambit.esp Active

rotfacetoriches.esp Active

More Perks Update.esp Active

More Traits Update.esp Active

ammoingredientsloot.esp Active

pipboy2500_edisleado.esp Active

PortableCampsite.esp Active

LFox Missing Ammo Recipes.esp Active

LFox Missing Ammo Recipes HH DLC.esp Active
* Requires: LFox Missing Ammo Recipes.esp and HonestHearts.esm


Armored Duster.esp Active

LeatherBackpack - eng.esp Active

Leather backpack - rus.esp Active

NVR- Recommended.esp Active
* Bash Tag suggestion(s): {{BASH: Actors.ACBS, NpcFaces}}
* Requires: New Vegas Redesigned II.esm
* Incompatible with: NVR- Lore version.esp


AllCompanionsEssential 2.0.esp Active

RWD-NV v1.4 [standard Version].esp Active

Burning CampFire.esp Active

Delay DLC - DM + HH + OWB + LR + GRA.esp Active

LFox Bottle That Water.esp Active
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WeaponModsExpanded.esp Active
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* Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, Weapon Mod Expansion.esp


WMX-HonestHearts.esp Active
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WMX-LonesomeRoad.esp Active
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WMX-GunRunnersArsenal.esp Active
* Bash Tag suggestion(s): {{BASH: Invent, WeaponMods}}


WMX-ArenovalisTextures.esp Active
* Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}
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WMX-PreOrderPackClassic.esp Active
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WMX-PreOrderPackCaravan.esp
* Requires: CaravanPack.esm and WeaponModsExpanded.esp


WMX-PreOrderPackMercenary.esp
* Requires: MercenaryPack.esm and WeaponModsExpanded.esp


WMX-PreOrderPackTribal.esp
* Requires: TribalPack.esm and WeaponModsExpanded.esp


EVE FNV - ALL DLC.esp Active
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WMX-EVE-AllDLC.esp Active
* Requires: EVE FNV - ALL DLC.esp


Vurt's WFO.esp Active
* Incompatible with: Vurt's Trees & Grass.esp


ELECTRO-CITY - Darker Nights.esp Active
* Note: No longer supported by the mod. Can still be used.


ILO - Fallout New Vegas.esp Active
* Bash Tag suggestion(s): {{BASH: C.Light}}


ILO - PipBoy Light.esp Active

Improved Ballistics Effects V2.esp Active


======================================
Unrecognised Plugins
======================================


The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

Interior Lighting Overhaul - L38PS.esm Active

YUP - Dead Money.esm Active

YUP - Gun Runners Arsenal.esm Active

YUP - Base Game.esm Active

YUP - Courier's Stash.esm Active

YUP - Old World Blues.esm Active

YUP - Honest Hearts.esm Active

YUP - Lonesome Road.esm Active

CCO - Follower Tweaks.esm Active

SomeguySeries.esm Active

DYNAVISION 3.esp Active

EVE FNV - NO GRA.esp

EVE FNV - NO DLC.esp

fnvrwl FNV only.esp Active

fnvrwl FNV only - brighter nights.esp

PMT - Reduced World Items MORE DEMANDING HARDCORE.esp Active

PMT - Reduced World Items.esp

WMX-EVE-NoGRA.esp

WMX-EVE-NoDLC.esp

LFox Missing Ammo Recipes GRA DLC.esp Active

MTB.esp Active

JIP Companions Command & Control.esp Active

NCRTrooperOverhaul.esp Active

BulletBreakdowns.esp Active

MyMods.esp Active

DragsModernGunslinger.esp Active

 

Edited by delta9857
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I'd suggest you uninstall mods you do not use. It is bad (potentially unstable) to have a load order over 120. It is essential to not have one over 140.

You are WAY over 140, but I don't know where you are at on the 'active' ones. I am not sure how hard and fast the 140 limit is with regards to inactive mods, but I do know that inactive still play a role in game stability but just not as big a role.

XFO, for example, has 69 entries and it seems you are using none of them. Uninstall it. I'd recommend uninstalling XFO no matter what. It just pollutes the load order. the right way to make such a mod is using MCM.

WMX, change out for WMXUE (drop/throw away all modded weapons carried by you and your NPCs first)

YUP, change out the single files for the 'roll-up' version.

 

Also the YUP author recommends being loaded early in the load order.

 

Maybe use FNVEdit to create a merge patch would help also.

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I'd suggest you uninstall mods you do not use. It is bad (potentially unstable) to have a load order over 120. It is essential to not have one over 140.

You are WAY over 140, but I don't know where you are at on the 'active' ones. I am not sure how hard and fast the 140 limit is with regards to inactive mods, but I do know that inactive still play a role in game stability but just not as big a role.

XFO, for example, has 69 entries and it seems you are using none of them. Uninstall it. I'd recommend uninstalling XFO no matter what. It just pollutes the load order. the right way to make such a mod is using MCM.

WMX, change out for WMXUE (drop/throw away all modded weapons carried by you and your NPCs first)

YUP, change out the single files for the 'roll-up' version.

 

Also the YUP author recommends being loaded early in the load order.

 

Maybe use FNVEdit to create a merge patch would help also.

 

Yeah I'll get the main YUP version. I originally installed it before I got all the DLCs (got the in the steam sale yesterday) and forgot there was a DLC version. What do you mean about using MCM for the XFO mods?

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What do you mean about using MCM for the XFO mods?

It is how XFO should have been made. It is not something you can do yourself unless you are a reasonably skilled mod creator and scripter.

For now, I suggest you just uninstall it. You're not using it.

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