delta9857 Posted October 31, 2013 Share Posted October 31, 2013 (edited) EDIT: Well, I feel like an idiot, turns out that the problem was being caused by a backup program that I recently installed running in the background automatically. Pausing the process fixed the problem completely! Hi everyone, So recently I have noticed FNV has started running slower and slower. It usually takes quite a long time (a good 30-40 seconds) just to get to the main menu, and then loading a save takes ages too. I've posted my specs below; I have a fairly decent rig and haven't had any problems until very recently. I thought it might be the latest nVidia drivers so I uninstalled them and reverted to 331.58 but that doesn't seem to have made any difference. I also uninstalled a few of the mods that I thought might be causing it (NV Restoration etc) but that hasn't solved the long menu load times. I am also playing with the 4GB launcher for NVSE and NV Stutter Remover. If anyone has any suggestions or needs any more information please let me know. Also, I wasn't sure what the best way to post my load order was so I just used the plain text output of BOSS. Thanks, delta. ______________________________________________________________ My specs: Intel Core i7 3930k @ 3.20GhzEVGA GeForce GTX 680 4GB16GB DDR3 RAMASUS Rampage Extreme MotherboardWindows 7 Ultimate 64bit. My mods: ======================================NVSE Plugins======================================NVSE Version: 0.2.0.12MCM.dll Version: 1.0.0.2pn_nvse.dllsr_New_Vegas_Stutter_Remover.dll Version: 4.1.30.0======================================Recognised Plugins======================================These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.FalloutNV.esm ActiveDeadMoney.esm Active* Bash Tag suggestion(s): {{BASH: Deflst}}* Contains dirty edits: 403 ITM, 51 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").HonestHearts.esm Active* Contains dirty edits: 121 ITM, 10 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").OldWorldBlues.esm Active* Contains dirty edits: 124 ITM, 0 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").LonesomeRoad.esm Active* Contains dirty edits: 240 ITM, 6 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").GunRunnersArsenal.esm Active* Contains dirty edits: 97 ITM, 0 UDR records. Needs FNVEdit ("http://newvegas.nexusmods.com/mods/34703") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").ClassicPack.esm ActiveMercenaryPack.esmTribalPack.esmCaravanPack.esmInterior Lighting Overhaul - Core.esm ActiveMore Perks.esm ActiveMore Traits.esm ActiveNVInteriors_Core.esm ActiveProject Nevada - Core.esm ActiveProject Nevada - Equipment.esm Active* Bash Tag suggestion(s): {{BASH: Delev, Invent}}* Requires: New Vegas Script Extender and Project Nevada - Core.esmProject Nevada - Extra Options.esm ActiveELECTRO-CITY - CompletedWorkorders.esm ActiveELECTRO-CITY - Highways and Byways.esm ActiveoHUD.esm Active* Incompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esmCCO - Gameplay Changes.esm ActiveCCO - Classic Perks.esm ActiveNew Vegas Redesigned II.esm Active* Bash Tag suggestion(s): {{BASH: NpcFaces, Hair, Eyes, Body-M, Body-F}}Project Nevada - Rebalance.esp ActiveProject Nevada - Cyberware.esp ActiveDarNifiedUINV.esp ActiveCASM.esp Active* Note: Do not use with Auto Incremental Save; has the same purpose.The Mod Configuration Menu.esp ActiveThe Weapon Mod Menu.esp ActivePMT - Reduced Ammo and Chems.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}}PMT - Reduced Caps and Item Value.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}}PMT - Honest Hearts Reduced Ammo.esp ActivePMT - Tougher Vehicles.esp ActivePMT - Responsive Kill Reactions.esp ActiveXFO - 1aa - Accuracy Revamp - mild.espXFO - 1ab - Accuracy Revamp - hard.espXFO - 1ba - Dmg - Non-Var - 1x.espXFO - 1bb - Dmg - Non-Var - 2x.espXFO - 1bc - Dmg - Non-Var - 3x.espXFO - 1bd - Dmg - Non-Var - 5x.espXFO - 1be - Dmg - Skill-Var - 2x.espXFO - 1bf - Dmg - Skill-Var - 3x.espXFO - 1bg - Dmg - Skill-Var - 5x.espXFO - 2aa - Armor - DR+DT - revamp - low.espXFO - 2ab - Armor - DR+DT - revamp - med.espXFO - 2ac - Armor - DR+DT - revamp - high.espXFO - 2ba - Armor - DR+DT - simple - low.espXFO - 2bb - Armor - DR+DT - simple - med.espXFO - 2bc - Armor - DR+DT - simple - high.espXFO - 2da - Bleedthrough - 10% (from 20).espXFO - 2db - Bleedthrough - 5%.espXFO - 2dc - Bleedthrough - 0% (Full DT).espXFO - 3aa - rarity - ammo - mild.espXFO - 3ab - rarity - ammo - med.espXFO - 3ac - rarity - ammo - hard.espXFO - 3ad - rarity - ammo - vanilla.espXFO - 3ae - rarity - ammo - easier.espXFO - 3ba - rarity - caps - mild.espXFO - 3bb - rarity - caps - med.espXFO - 3bc - rarity - caps - hard.espXFO - 3bd - rarity - caps - vanilla.espXFO - 3be - rarity - caps - easier.espXFO - 3ca - rarity - meds - mild.espXFO - 3cb - rarity - meds - med.espXFO - 3cc - rarity - meds - hard.espXFO - 3cd - rarity - meds - vanilla.espXFO - 3ce - rarity - meds - easier.espXFO - 4a - Perks - Paths.espXFO - 4ba - Perks - Perk Every Level.espXFO - 4bb - Perks - Two Perks Per Level.espXFO - 5a - SPECIAL & Stats Rebalance.espXFO - 5b - Skills - SP Formula Rebalance.espXFO - 5c - Skills - Better Med Surv Repair.espXFO - 5da - Skills - Sneak - mild.espXFO - 5db - Skills - Sneak - hard.espXFO - 5ea - Skills - Barter - Mild.espXFO - 5eb - Skills - Barter - Hard.espXFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).espXFO - 6ba - Pacing - Mild (No Cap).espXFO - 6bb - Pacing - Med (No Cap).espXFO - 6bc - Pacing - High (No Cap).espXFO - 6bd - Pacing - Faster (No Cap).espXFO - 6be - Pacing - Vanilla (JUST No Cap).espXFO - 7a - UnMSG - Empty.espXFO - 7b - UnMSG - Karma (Incl Sounds).espXFO - 7c - UnMSG - Sneak Status.espXFO - 8a - Cripple & Body Part Revamp.espXFO - 8b - Speed Increases.espXFO - 8c - Karma Rebalance.espXFO - 9a - Enemies - AI revamp.esp ActiveXFO - 9ba - Enemies - NPC Health + low.espXFO - 9bb - Enemies - NPC Health + high.espXFO - 9ca - Enemies - NPC Aim + low.espXFO - 9cb - Enemies - NPC Aim + high.espXFO - 9da - Enemies - NPC Healing - low.espXFO - 9db - Enemies - NPC Healing - med.esp ActiveXFO - 9dc - Enemies - NPC Healing - high.espXFO - 10aa - Hardcore - Hunger&Thirst - Mild (2x).espXFO - 10ab - Hardcore - Hunger&Thirst - Med (3x).espXFO - 10ac - Hardcore - Hunger&Thirst - High (5x) .espXFO - 10ad - Hardcore - Hunger&Thirst - Easier (Half).espXFO - 10b - Hardcore - Food&Drink (no healing).espXFO - 10c - Hardcore - Severe Penalties.espCCO - Perk Rebalance.esp ActiveCCO - Damage Resistance.esp ActiveProject Nevada - Cyberware Additions.esp ActiveProject Nevada - Rebalance Complete.esp ActiveProject Nevada - All DLC.esp Activeavangraffscorned.esp Activebetsybrahmin.esp Active* Incompatible with: betsybrahminFSO.espkochandbohr.esp ActiveNewVegasBounties.esp Activeoutsidebets.esp ActivePacersgambit.esp Activerotfacetoriches.esp ActiveMore Perks Update.esp ActiveMore Traits Update.esp Activeammoingredientsloot.esp Activepipboy2500_edisleado.esp ActivePortableCampsite.esp ActiveLFox Missing Ammo Recipes.esp ActiveLFox Missing Ammo Recipes HH DLC.esp Active* Requires: LFox Missing Ammo Recipes.esp and HonestHearts.esmArmored Duster.esp ActiveLeatherBackpack - eng.esp ActiveLeather backpack - rus.esp ActiveNVR- Recommended.esp Active* Bash Tag suggestion(s): {{BASH: Actors.ACBS, NpcFaces}}* Requires: New Vegas Redesigned II.esm* Incompatible with: NVR- Lore version.espAllCompanionsEssential 2.0.esp ActiveRWD-NV v1.4 [standard Version].esp ActiveBurning CampFire.esp ActiveDelay DLC - DM + HH + OWB + LR + GRA.esp ActiveLFox Bottle That Water.esp Active* Bash Tag suggestion(s): {{BASH: Names, Scripts}}WeaponModsExpanded.esp Active* Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}}* Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, Weapon Mod Expansion.espWMX-HonestHearts.esp Active* Bash Tag suggestion(s): {{BASH: Invent}}* Requires: HonestHearts.esm WeaponModsExpanded.espWMX-OldWorldBlues.esp Active* Bash Tag suggestion(s): {{BASH: Invent}}* Requires: OldWorldBlues.esm WeaponModsExpanded.espWMX-LonesomeRoad.esp Active* Bash Tag suggestion(s): {{BASH: Invent}}* Requires: LonesomeRoad.esm WeaponModsExpanded.espWMX-GunRunnersArsenal.esp Active* Bash Tag suggestion(s): {{BASH: Invent, WeaponMods}}WMX-ArenovalisTextures.esp Active* Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}* Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details.WMX-PreOrderPackClassic.esp Active* Requires: ClassicPack.esm and WeaponModsExpanded.espWMX-PreOrderPackCaravan.esp* Requires: CaravanPack.esm and WeaponModsExpanded.espWMX-PreOrderPackMercenary.esp* Requires: MercenaryPack.esm and WeaponModsExpanded.espWMX-PreOrderPackTribal.esp* Requires: TribalPack.esm and WeaponModsExpanded.espEVE FNV - ALL DLC.esp Active* Bash Tag suggestion(s): {{BASH: Graphics, Sound}}WMX-EVE-AllDLC.esp Active* Requires: EVE FNV - ALL DLC.espVurt's WFO.esp Active* Incompatible with: Vurt's Trees & Grass.espELECTRO-CITY - Darker Nights.esp Active* Note: No longer supported by the mod. Can still be used.ILO - Fallout New Vegas.esp Active* Bash Tag suggestion(s): {{BASH: C.Light}}ILO - PipBoy Light.esp ActiveImproved Ballistics Effects V2.esp Active======================================Unrecognised Plugins======================================The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.Interior Lighting Overhaul - L38PS.esm ActiveYUP - Dead Money.esm ActiveYUP - Gun Runners Arsenal.esm ActiveYUP - Base Game.esm ActiveYUP - Courier's Stash.esm ActiveYUP - Old World Blues.esm ActiveYUP - Honest Hearts.esm ActiveYUP - Lonesome Road.esm ActiveCCO - Follower Tweaks.esm ActiveSomeguySeries.esm ActiveDYNAVISION 3.esp ActiveEVE FNV - NO GRA.espEVE FNV - NO DLC.espfnvrwl FNV only.esp Activefnvrwl FNV only - brighter nights.espPMT - Reduced World Items MORE DEMANDING HARDCORE.esp ActivePMT - Reduced World Items.espWMX-EVE-NoGRA.espWMX-EVE-NoDLC.espLFox Missing Ammo Recipes GRA DLC.esp ActiveMTB.esp ActiveJIP Companions Command & Control.esp ActiveNCRTrooperOverhaul.esp ActiveBulletBreakdowns.esp ActiveMyMods.esp ActiveDragsModernGunslinger.esp Active Edited October 31, 2013 by delta9857 Link to comment Share on other sites More sharing options...
bjornl Posted October 31, 2013 Share Posted October 31, 2013 I'd suggest you uninstall mods you do not use. It is bad (potentially unstable) to have a load order over 120. It is essential to not have one over 140.You are WAY over 140, but I don't know where you are at on the 'active' ones. I am not sure how hard and fast the 140 limit is with regards to inactive mods, but I do know that inactive still play a role in game stability but just not as big a role.XFO, for example, has 69 entries and it seems you are using none of them. Uninstall it. I'd recommend uninstalling XFO no matter what. It just pollutes the load order. the right way to make such a mod is using MCM.WMX, change out for WMXUE (drop/throw away all modded weapons carried by you and your NPCs first)YUP, change out the single files for the 'roll-up' version. Also the YUP author recommends being loaded early in the load order. Maybe use FNVEdit to create a merge patch would help also. Link to comment Share on other sites More sharing options...
delta9857 Posted October 31, 2013 Author Share Posted October 31, 2013 I'd suggest you uninstall mods you do not use. It is bad (potentially unstable) to have a load order over 120. It is essential to not have one over 140.You are WAY over 140, but I don't know where you are at on the 'active' ones. I am not sure how hard and fast the 140 limit is with regards to inactive mods, but I do know that inactive still play a role in game stability but just not as big a role.XFO, for example, has 69 entries and it seems you are using none of them. Uninstall it. I'd recommend uninstalling XFO no matter what. It just pollutes the load order. the right way to make such a mod is using MCM.WMX, change out for WMXUE (drop/throw away all modded weapons carried by you and your NPCs first)YUP, change out the single files for the 'roll-up' version. Also the YUP author recommends being loaded early in the load order. Maybe use FNVEdit to create a merge patch would help also. Yeah I'll get the main YUP version. I originally installed it before I got all the DLCs (got the in the steam sale yesterday) and forgot there was a DLC version. What do you mean about using MCM for the XFO mods? Link to comment Share on other sites More sharing options...
bjornl Posted November 1, 2013 Share Posted November 1, 2013 What do you mean about using MCM for the XFO mods?It is how XFO should have been made. It is not something you can do yourself unless you are a reasonably skilled mod creator and scripter.For now, I suggest you just uninstall it. You're not using it. Link to comment Share on other sites More sharing options...
Recommended Posts