zipzod Posted April 28, 2009 Share Posted April 28, 2009 There's a lot of things that would be really useful in Oblivion, and many of these things I do not know how to make mods for.Here are 3 ideas for mods that would make playing more convenient without really changing the game. 1. Decimal-Encumbrance system:You know how some items weigh less than 1 unit of weight, yet the inventory only shows your total encumbrance in integer values? And so, if you're encumbered, let's say, 199/200, and you pick up a Leek that weighs 0.1, you're suddenly over-encumbered because you were really carrying 199.9. It would be really useful if someone changed this so that the inventory would show your encumbrance in decimal values instead of integers. So, for example, if I am carrying 50.2 units of weight and my max capacity is 100, I would see 50.2/100.0 ( max capacity is an integer value anyway) and not 50/100. 2. Enemy detection:A lot of time when I dungeon crawl or travel, I will frequently have to press T to see if any enemies are nearby. Sneaking works, too, but only if enemies see you. I wonder if someone could write a mod that displays some icon in the UI whenever an enemy is within detection range. Maybe, the icon changes color or intensity depending on how far away the closest enemy is. 3. Potion sorting:If possible, list potions in the inventory according to their effects. That way you don't have to scroll through all of your potions. You won't panic in battle so much because even though you're out of "Potions of Healing", you have some "Strong Potions of Healing", which otherwise you wouldn't have seen. (Maybe, create a new variable that determines whether the potion heals, restores magicka, restores fatigue, etc. Use this variable to determine what category the potion would go under. Potions that don't really fit any categories would go under an "Other" category). Link to comment Share on other sites More sharing options...
dezdimona Posted April 28, 2009 Share Posted April 28, 2009 have you checked the catagories on the main site yet? Link to comment Share on other sites More sharing options...
zipzod Posted April 28, 2009 Author Share Posted April 28, 2009 have you checked the catagories on the main site yet? I did a brief search and didn't find anything.If anyone DOES find a mod that would help, please post a link! Link to comment Share on other sites More sharing options...
crevus Posted April 28, 2009 Share Posted April 28, 2009 We would need a mood that sorts scrolls from books and which sorts scrolls by the effect they have and the school of magic they come from... Link to comment Share on other sites More sharing options...
phforNZ Posted April 28, 2009 Share Posted April 28, 2009 ...2. Enemy detection:A lot of time when I dungeon crawl or travel, I will frequently have to press T to see if any enemies are nearby. Sneaking works, too, but only if enemies see you. I wonder if someone could write a mod that displays some icon in the UI whenever an enemy is within detection range. Maybe, the icon changes color or intensity depending on how far away the closest enemy is.... If something like this exists, it'd probably get listed as a cheat mod.Not to mention, it ruins the suspense of dungeon- and cave-running (especially with realistic lighting mods, and nice and dark :D ) Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted April 28, 2009 Share Posted April 28, 2009 2. Enemy detection:A lot of time when I dungeon crawl or travel, I will frequently have to press T to see if any enemies are nearby. Sneaking works, too, but only if enemies see you. I wonder if someone could write a mod that displays some icon in the UI whenever an enemy is within detection range. Maybe, the icon changes color or intensity depending on how far away the closest enemy is. And how is this different from detect life? Link to comment Share on other sites More sharing options...
zipzod Posted April 29, 2009 Author Share Posted April 29, 2009 2. Enemy detection:A lot of time when I dungeon crawl or travel, I will frequently have to press T to see if any enemies are nearby. Sneaking works, too, but only if enemies see you. I wonder if someone could write a mod that displays some icon in the UI whenever an enemy is within detection range. Maybe, the icon changes color or intensity depending on how far away the closest enemy is. And how is this different from detect life? Automatic detection, Without using a spell. Like, if you're on your horse riding across the countryside, you wouldn't have to get off the horse, cast life detection, then get back on and continue. Link to comment Share on other sites More sharing options...
Ranokoa Posted April 29, 2009 Share Posted April 29, 2009 Im sorry i would have to agree, even though some people might like it, enemy detection is just not really something that would make oblivion better. The whole point of the game is immersion (cant spell right now). If you could automatically know if an enemy detects you then it just ruins the realistic characteristics of the game. As for the encumbrance thing, i am sure someone with a good knowledge of programming, or someone with a better knowledge of scripting, can have some UI thing that shows the exact amount of weight being carried. It is unlikely they would be able to use anything from the existant system for weight, and would have to start froms scratch. The potion sorting thing.. There is a much better solution to this that is much less time consuming / wasted energy and tutorial reading. Even you can do this: Open up the CS, look at the potions. Find any and all potions that have to do with healing, restoring statistics, feather and all of that. RENAME THEM. Just rename them like Healing Potion - Strong instead of Strong healing potion. That way, it is listed by H, and Healing is a rather large word in the menu and easy to locate. It would allow you to find by letter the potion you want. Rename everything else like Magicka Potion - Strong Attribute Restore - Personality or you can also Atribute Fortify - Luck Things like this. Heck, i may do it myself tomarrow. Ask me tomarrow about it so i am reminded, i will do this potion thing for you. It would be a simple, easier, more organized solution rather than a very long scripted, very long reprogramed sorter time consuming effort into making them sorted by effect rather than by name. There are always easier solutions. Also, if you want to always see who is where, just wear a ring of detect life. Constant effect, im sure there are at least 100 mods that have this. Hell, one of my mods from like a couple years ago has it. Called, 8 Rings of Gods i believe. Just search the name Ranokoa, as most of my mods begin with my name. Hope this helps, if it does, feel free to give a kudos to show people i am solving your problem. Be well, sleep well, fight well, live long.~Ranokoa Link to comment Share on other sites More sharing options...
Mortrix927 Posted April 29, 2009 Share Posted April 29, 2009 There's a lot of things that would be really useful in Oblivion, and many of these things I do not know how to make mods for.Here are 3 ideas for mods that would make playing more convenient without really changing the game. 1. Decimal-Encumbrance system:You know how some items weigh less than 1 unit of weight, yet the inventory only shows your total encumbrance in integer values? And so, if you're encumbered, let's say, 199/200, and you pick up a Leek that weighs 0.1, you're suddenly over-encumbered because you were really carrying 199.9. It would be really useful if someone changed this so that the inventory would show your encumbrance in decimal values instead of integers. So, for example, if I am carrying 50.2 units of weight and my max capacity is 100, I would see 50.2/100.0 ( max capacity is an integer value anyway) and not 50/100. 2. Enemy detection:A lot of time when I dungeon crawl or travel, I will frequently have to press T to see if any enemies are nearby. Sneaking works, too, but only if enemies see you. I wonder if someone could write a mod that displays some icon in the UI whenever an enemy is within detection range. Maybe, the icon changes color or intensity depending on how far away the closest enemy is. 3. Potion sorting:If possible, list potions in the inventory according to their effects. That way you don't have to scroll through all of your potions. You won't panic in battle so much because even though you're out of "Potions of Healing", you have some "Strong Potions of Healing", which otherwise you wouldn't have seen. (Maybe, create a new variable that determines whether the potion heals, restores magicka, restores fatigue, etc. Use this variable to determine what category the potion would go under. Potions that don't really fit any categories would go under an "Other" category).I completely agree. I've tried making my own mods, but they seem to have um, "odd" side effects. Link to comment Share on other sites More sharing options...
Ranokoa Posted April 30, 2009 Share Posted April 30, 2009 http://tesnexus.com/downloads/file.php?id=24128 Ok, i solved your organized potions problem. Just download my mod, just made it. Hope it helps. Link to comment Share on other sites More sharing options...
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