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Germandeathkittiez

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About Germandeathkittiez

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    United States
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    Guild Wars 2, Oblivion PC, OpenRCT2
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    Guild Wars 2, METAL ARMS! Oblivion, Ratchet & Clank, Jak & Daxter

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  1. Alright... maybe I'll make a new game, to make sure whether it's actually doing anything. And exclude it from the patch this time. Thanks. Yep, that did it. Thanks again.
  2. Hello, I've been attempting to make a plugin that increases some of the merchants' barter gold. I changed the value in "AI" for the npc under BarterGold, but it wouldn't show up in game, even after leaving the shop and waiting 3 days. However, I can do it easily with Setbartergold in the console. I just want this as a plugin as I don't want to have to do this with the console on every new character. Anyone have an idea what could prevent it from applying to the game?
  3. Pretty much what the topic says. I've seen plenty of mods that allow you to be revived by the gods or something, but I'd like it to be more like Guild Wars 2 where your allies can revive you, or perhaps only if they are some healer or mage class. This would obviously require the timer for the load screen after death to be increased as well (I currently use No Load Screen on Death for that; it's fun to watch NPCs battle after I die xD). If anyone would like to do this that would be really cool.
  4. Alright, so from glancing at your load order, there are some things you could fix: 1. You have 2 delinquent masters. ----> Delinquent MASTER: tbskGuardsFeatures.esp----> Delinquent MASTER: JQ-Fighters_Guild_United.espWhy? This is because these mods depend on master files that are loaded after the bashed patch, but they are merged INTO the bashed patch. I had this problem with Maskar's oblivion overhaul and the MOBS patch. So what you need to do is move those below their masters in your load order and rebuild the patch without them merged/imported. It's a compromise but delinquent masters can cause CTDs. Otherwise you get rid of the mods that depend on those mods. 2. You have mods like CM Partners and Unique Landscapes which simply take up too many esp's for what they are worth imo. One good practice is to cut down on esp's that are unnecessary as much as you can. Keeps you under the esp limit and reduces as many unnecessary bugs as possible. So it's up to you, but I might drop UL altogether, or use the merged version, but I've heard some of the specific landscapes are buggy (which is probably why you are using all those individual esp's). - There are other companion mods, such as Mad Companionship Spells, that are much simpler and easier to use imo. I haven't read fully every comment about OSR, but you don't need its framerate manager unless you have a very old PC. I'd recommend getting Oblivion Reloaded, use its memory management, framerate manager, and it also has its own purger, so you don't need to PCB all the time (if I'm not mistaken that those are the same thing, CMIIW). If you replace the heap, you have to pay attention to which heap you are using (there are several options in the ini - I use heap 6 with 768 for the heap size, as suggested by Supierce, but you can try out 1024 max value. When I try around 1000 it would crash on startup eventually, so you have to experiment a bit, some PCs can do the higher value and others can't). I also found heap 1 to be good and stable (manages its own size with plugins). I second the suggestion of ENBoost as well. When I had crashes every 20-30 minutes (couldn't make it from Anvil to Skingrad, taking detours to fight), I installed ENBoost and could make it all the way to the IC and didn't crash. (Now I am crashing every 20-30 minutes again, lol - probably a mod I've installed since). Also interesting about the freezing you and L are talking about - this is usually how I crash too. It'll stutter and the sound cuts out, freeze for like a minute, before the dumb OS realizes the game has crashed. I often do not get an event viewer log for this kind of crash either, which is really unusual to me; when I do get a log, I get the usual c000005 or whatever error saying access violation (probably memory) which is no surprise at all. Or I get the exception unknown, or both. But I think it is a different kind of crash, when I get no log at all (usually the other only happened before I had installed ENBoost). I wonder if there is any kind of equivalent to a stack trace in Oblivion? Yeah and it could be an OBSE plugin issue. I've tried disabling as many as I could without some mods freaking out, but I'll have to test that as well with all the mods depending on them disabled so I can disable them all and do more extensive testing. I've only installed one recently though, the voice file redirector. The ultimate problem for me is I get weird issues after a little bit on every new save I make, and therefore it's really hard to discern the issue being a save issue or a mod issue. Could be cuz I added or removed mods, that in itself can kill stability.
  5. Like Keanu said, future travel is kind of relevant to the physics of spacetime, and past is not. So maybe a way to look at it is the past is a conception of humans due to our memories being the only artifacts experience-wise. In reality there is only movement and growth. The universe moves and grows, we do so with it. Memories are a process in the brain that develops with that growth. Maybe if you go into a black hole the singularity in the center of it would return all affected matter to another big bang and an alternate universe with new probabilities. In some weird sense you'd be a part of a new universe. Or maybe there is only one universe, that is constantly beginning and ending, and black holes are like drains in a fountain that allow some of the matter and light to get consumed and become part of the energy that is the ever expanding big bang. So time is constantly moving forward, to the past. I don't really know any theories about traveling into the past, but the best loophole we've found in time dilation is warp speed. If it was practical, we could travel anywhere in space without having to slow down time, by moving a part of space with us. At least that would save time...
  6. Just tested it. Yep, she seems to sleep all day and night. That's weird, because I swear she was awake sometimes when I would use the mod on previous installs, because she's gone behind the desk where she's supposed to go and you can barter with her then. I have many more mods than you and I doubt this one conflicts with anything. I haven't tried it out much on this install though. Sorry... I pretty much don't have an answer for you except you could pickpocket or kill Riych, and just take everything for free xD. That's what I always did, even though it's kind of cheating, but to make it challenging I also fought off the mini dreugh and the DB guy at the same time. You could also edit the NPC's sleep AI package in the CS yourself. That's what I might do to make sure it's not a mod conflict.
  7. Yes. I am using OCO v2 with Elsweyr and I am seeing messed up looking Kahjiit faces in the race menu. They have blocks in their mouths as if to look open, but have fangs. It seems that OCO Kahjiits in general have issues right now, as the author admitted (I also have two vanilla kahjiit races in the menu; one is very squished and flattened and the other is fine lol). So I'm just praying that the next update will fix this. I have not been able to test the actual NPCs in Elsweyr, I guess, because I am dumb. I should really have gone in there and seen what these weird Kahjiits look like in game. Will do that!
  8. So is the Oblivion and Skyrim one only supported in that outdated version?
  9. No use 1.0 or HIGHER. That means use NifSE 1.1, and nothing else. Other than that I don't know why it wouldn't work. Make sure to rebuild your bashed patch, and if you're using no bashed patch with FCOM... then, oh no...
  10. I just went from my FCOM (FranOOOMMM) data folder back to my old data folder, and installed OOO 1.35 by itself onto this data folder. When I went to start up the game, it crashes on loading any of my saves, no matter how new or old, even ones in which I was using OOO instead of FCOM. Even when I tried to make a new game, it crashed on the loading screen. So far I've tried everything I can think of - making sure all my mods were up to date, unchecking mods I didn't have before, checked BOSS logs and rebuilt the patch a thousand times - next to reinstalling the game and mod programs, and starting over with a clean data folder. Here's my load order: http://pastebin.com/XZPkdk7S Any ideas what's wrong? All help would be appreciated. EDIT: Solved this by changing heap from 6 to 5 in OSR.
  11. Yes, that is the gas I was referring to. If we could make it more glowy that would be cool. But to start, putting it in the atmosphere is most important. Idk what skills you guys have modding, I might start trying to make a heightmap of this Venus-like planet.
  12. Back to the topic of Streamline, I think I learned my lesson with those streamsaves. I noticed the saves would start crashing more and more when they tried to save and when loading - both for Streamsaves and Manual Saves. I had to go back to saves that were stable, losing a lot of hours of dungeon-delving. So yeah, I do not recommend streamsaving either. Of course, it could have been one of my many other mods causing this problem... But the pattern seems like streamsave because this started happening after I told SL to do streamsaves outdoors (otherwise it barely ever happens), and I got progressively more crashes until my saves were virtually destroyed. I tried ENBoost, didn't seem to get much of a performance boost, except maybe in the wilderness in some places. It's still just as laggy as ever in cities, though. Any tips on what ini settings to use? I tried to shut all the graphics stuff off but I didn't understand some of it. I'm either going to keep tweaking and searching for more ways of boosting FPS, or I might have to tearfully give up FCOM and maybe just use OOO, 'till I get a better PC. At least it's stable enough that I can run around for an hour or so with no crash. Thanks for all the advice.
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