Zorkaz Posted August 26, 2022 Share Posted August 26, 2022 For a magic effect I want to use a condition like "The enemy or actor has been alterted, noted the player or not"... so e.g if a Radstag is chilling around the condition will apply, otherwise not. "IsHostiletoActor == PlayerRef" exists but will it suffice or is there something better? Link to comment Share on other sites More sharing options...
LarannKiar Posted August 26, 2022 Share Posted August 26, 2022 (edited) GetCombatState == 2 means the actor is searching for their combat target, so "alerted". Or GetIsAlerted (I haven't really used this though). Edited August 26, 2022 by LarannKiar Link to comment Share on other sites More sharing options...
hereami Posted August 26, 2022 Share Posted August 26, 2022 (edited) IsInCombat would suit too, chilling while ==0, kicks in at alert about anything. IsCombatTarget for an exactly known person like Player. GetCombatTargetHasKeyword for general approximation, but honestly, still can't get reliable results out of it. ps. GetCombatVisualDetection, hm, how does work? pps. It doesn't work, at least when sitting on Player. Edited August 27, 2022 by hereami Link to comment Share on other sites More sharing options...
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