Lore70 Posted April 28, 2009 Share Posted April 28, 2009 Hi my name is Lorenzo I use Wrye bash 262 with last obse. I have installed all patches official and unofficial. All downloadeble content and Shivering Isles. The problem is all containers opening after 6 or 7 second of freeze. To beginning of game is correct but after some times and after level up (now 25) appear this problem. Some one can help me ? Thanks in advance Lorenzo Link to comment Share on other sites More sharing options...
dezdimona Posted April 28, 2009 Share Posted April 28, 2009 well I take it you have more than those two mods installed sooooo! General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod....................... Link to comment Share on other sites More sharing options...
Lore70 Posted April 28, 2009 Author Share Posted April 28, 2009 My load order is correct I have Wrye bash, if some mods is in bad load order the program show them with red background text. My mod list are: 1 part Link to comment Share on other sites More sharing options...
Lore70 Posted April 28, 2009 Author Share Posted April 28, 2009 2 part my mod Link to comment Share on other sites More sharing options...
dezdimona Posted April 28, 2009 Share Posted April 28, 2009 I never use that or fcom and I never have problems..oh well! Link to comment Share on other sites More sharing options...
Lore70 Posted April 28, 2009 Author Share Posted April 28, 2009 Please some on can help me ? Lorenzo Link to comment Share on other sites More sharing options...
bben46 Posted April 28, 2009 Share Posted April 28, 2009 If it was just one container, I would say you had too much in one box. However, if it is all containers, even those with only on item, This sounds like the infamous stuck animation bug after 200 hours. It is supposed to be fixed in one of the unofficial patches. If that is what it is, then this will fix it. OAF, Oblivion Animation Fixer. http://www.tesnexus.com/downloads/file.php?id=5127 Link to comment Share on other sites More sharing options...
Lore70 Posted April 28, 2009 Author Share Posted April 28, 2009 It's don't works. Sorry Some other patch or other ? Lorenzo Link to comment Share on other sites More sharing options...
LFact Posted April 29, 2009 Share Posted April 29, 2009 First, use Wrye Bash to check A-Bomb to find out if it is the animation bug. Link to comment Share on other sites More sharing options...
Lore70 Posted April 29, 2009 Author Share Posted April 29, 2009 I try "repair Abomb" but the problem remain. Some one have the same problem ? MANY Thanks to The Moderator bben46 and LFact for the answers. But both solution don't works. Link to comment Share on other sites More sharing options...
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