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Editing an .esp ?


AncientSion

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Hello,

 

i downloaded a mod (Greenworld) that makes the world more green and alive instead of being all barren. Now, this mod is nice, but its just a tad too much green for me. I would like to alter this mod and turn down the amount of green. I installed geek. Now, i thought i might just load up the ESP, alter some value and save it up but apparently it doenst work that way. Can someone give me a quick rounddown about how i could achieve my goal ?

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I personally don't know a whole lot about programming games or using the advanced features of GECK and TES-CS, but since you are using GECK, here is a major wiki site for Fallout 3 programming.

 

http://geck.bethsoft.com/index.php/Main_Page

 

Since you wish to remove the amout of greenery, my guess is that you should consider going into the category world, and look up what you may need there.

 

http://geck.bethsoft.com/index.php/Category:World

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Since the download only constains a Greenworld.esp i figured no textures were being replaced. I think .esp only contain numerical values inside the Geck and no external data files. Is that right ?

 

At any rate, lets assume i have some random esp that alters damage values and i would like to edit that particular mod with different values.

I start up geek, set the plugin as active and then do what ?

 

thanks everyone so far !

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Well I've never had any luck trying to edit a esp with geck.

When you resave it after edits it only saves what you changed.

 

So I make a hideout with a bunch of tables save it as hideout.esp

Then later I realize I have no guns in there.

So I Open it back up an put guns on the table with havok on

Save it again load it up in game.

 

Wait there is no guns in here.

Open up geck again

Now there are two different cells

 

One has the hideout an tables

 

The other just has guns placed in the void without a hideout or tables.

 

Geck works great, it's just a nightmare sometimes.

I do know you can open up .Esp with FO3Edit

I haven't used it enough to learn about it

But I do know that you can click ok when you open it up

It will take a little while but it will load up all of your ESM ESP

then you can click on the + and - to view what is in each one

 

So If i used FO3Edit on my hideout problem

One of the esp would have the hideout

Then the other would have guns

And maybe even outlined in red showing how the

names for the hideout are duplicates

 

I don't know much about greenworld

It probably puts in grass an stuff from the base game

and even maybe ground textures or reskins.

F03Edit would let you see probably

 

Try searching for GECK_Essentials-3120 it has tons of tools (nexus)

Also the GECK webpage helps too

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  • 1 month later...

LOL @ TGBlank

 

LOL @ myself too

 

 

Well from the videos I watched people talked about the active file fast an I didn't figure it out.

 

I liked the way you put it, but still it's hard to define.

 

Active as in the file that is actively being edited

 

 

So does that mean I can stop having to remake GECK esp's from scratch if I botch it up

hahahah yeah that's what I was doing.

 

But does this mean that if we make a esp with GECK and it doesn't turn out

we open it up again set it as active, then all the stuff from the first esp attempt along with the second will get saved

 

 

If you are making a brand new .esp from scratch do you need a active file?

 

thanks a lot by the way :D

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All active file means is that you are setting that file as the editable file.

 

Say you want to make a NEW .esp. You check the master files you want to include and do not set anything Active.

 

If you just want to edit an existing .esp then you just set it as the Active file.

 

If you want to create an ADDON to an existing .esp then you check that .esp but do not select an Active File.

 

 

---------------------------------

 

Your questions are a bit confusing. But my explanations should be pretty easy to understand.

 

You will need to redo adding your weapons to the table. Setting it active again will not add in the changes from the first attempt.

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To add the weapons to the table I'm guessing you do what you gota do to get the * beside them?

I can't think of another way or don't know

 

 

What if instead of something like guns, it was a huge amount of work like a building

is there a short cut to save all the privious work into a active file

 

I guess I mean you spend 6 hours making a building then save it

wake up the next day an start working on it again

just setting it to active without everything else added to the table

would somewhat erase it, no?

 

Sorry it's just hard going from noob to not so noob, to noobish, to sort of noobish noob, an then pro noob...

 

 

Thankya

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