zohoho Posted August 30, 2022 Share Posted August 30, 2022 I have a issue with an interior\dungeon I'm making for Fallout4. First time I enter it everything is fine, all leveld Gunners (NPCs) spawn and play well. but in order to test it more - I want to "replay it". It makes sense I just load a saved game, right? here is the issue. After getting killed by one of the NPCs and loading a savedgame ( A saved location - before I enter the dungeun for the first time), When I enter my interior cell all of the NPCs just don't spawn, the place is empty. Does this happen to anyone else? What am I doing wrong? Thanks! Link to comment Share on other sites More sharing options...
DieFeM Posted August 31, 2022 Share Posted August 31, 2022 Probably has something to do with navmesh or packages.If the navmesh is not done the probaby moved to somewhere else.If there's navmesh, maybe you assigned a package that is not properly configured to stay in the spawn location, and they travel to where the package tells them to stay. Link to comment Share on other sites More sharing options...
3ickeyC Posted November 30, 2022 Share Posted November 30, 2022 I had the exact same issue but seem to have fixed it. Here's what worked for me: Setup a new location and encounter zone. Then edit each of your enemy marker's by finding the tab for persistent location and connecting your location in the drop down menu. There's a tutorial online for setting up a new location:http://www.youtube.com/watch?v=E6caXUI_yzc Hope this works for you ! It was such a pain ! Link to comment Share on other sites More sharing options...
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