cumbrianlad Posted August 31, 2022 Share Posted August 31, 2022 This is probably something I once knew but have forgotten. I'm making levelled summoned familiars and adding a version that is affected by the 'Elemental Potency' perk in the conjuration skill tree. It's going fine so far and I want to repeat the exercise with other creatures summoned by the player. I also want to make sure the player knows they have summoning 'Potent' creatures, in a visual way. I'd hoped to find a suitable vanilla FX shader, but no joy. Next I thought to duplicate the vanilla 'Familiar' FX shader and swap out for another vanilla gradient DDS file... no joy there, either. I couldn't see any I liked. Hey, ho and c'est la vie! I can easily make my own in Paint.Net, but I can't recall if mip maps are necessary, or a no-no on such textures. So, do I save with or without mip maps? Thanks in advance. Link to comment Share on other sites More sharing options...
Hanaisse Posted September 1, 2022 Share Posted September 1, 2022 You always want mip maps. No mip maps causes visual anomalies such as disappearing textures at a distance. Link to comment Share on other sites More sharing options...
cumbrianlad Posted September 1, 2022 Author Share Posted September 1, 2022 You always want mip maps. No mip maps causes visual anomalies such as disappearing textures at a distance.Lovely, that's all I wanted to know. I've been years away from modding. Most things are coming back without even thinking, like riding a bycicle... this one eluded me! Thanks a lot. Much appreciated. Now to create my lovely familiars with a hint of gold! Ow-oooooooooh! (Translation: the wolf says thanks) Link to comment Share on other sites More sharing options...
maxarturo Posted September 2, 2022 Share Posted September 2, 2022 'mipmaps' are crucial for the games performance since in a way they are the texture's LOD, and most important: They are used by a variety of a game's applications like 'Anisotropic Filtering'. Link to comment Share on other sites More sharing options...
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