shadowdagger2 Posted April 29, 2009 Share Posted April 29, 2009 Ok so I'm creating a mod and a significant part of the mods revolves around the character fading to black and being transported randomly to one of 6 locations after a dialog with one of my NPC's. Is this possible to do? And if so how? Link to comment Share on other sites More sharing options...
TGBlank Posted April 30, 2009 Share Posted April 30, 2009 call a fadetoblack imagespace modifier, moveto, then call a fadeback. Think when you get captured by the enclave after retrieving the geck Link to comment Share on other sites More sharing options...
arsatweb Posted April 30, 2009 Share Posted April 30, 2009 This was a well timed response. Portions of my mod are going to use this bit a _lot_. So thank you very much (Even though I'm not the original poster of the question, it would have come weeks from now, I can assure you) Link to comment Share on other sites More sharing options...
BadPenney Posted April 30, 2009 Share Posted April 30, 2009 Ok so I'm creating a mod and a significant part of the mods revolves around the character fading to black and being transported randomly to one of 6 locations after a dialog with one of my NPC's. Is this possible to do? And if so how? Something like this might work: yada yads yads... short DoOnce float Timer BEGIN GameMode if ( player.GetDistance BlackholeREF < 1000 ) set Timer to 6 set DoOnce to 1 endif set Timer to ( Timer - GetSecondsPassed ) if ( Timer <= 4 ) && ( DoOnce == 1 ) IMod FadeToWhiteAndBackISFX set DoOnce to 2 endif if ( Timer <= 0 ) player.moveto crushingdepthREF endifend Put in a timer and tweak the time so that the moveto happens during the white out. If you want black I think you would have to follow with another FX. I don't see a FadeRoBlackAndBackISFX. Find Text under the Edit menu and text filters under ALL in the Object Window are very handy tools of the GECK. The effect that you are talkiing about is done several times in vanilla Fallout; at the end of Vault 87 GECK hunt, for instance. Link to comment Share on other sites More sharing options...
shadowdagger2 Posted April 30, 2009 Author Share Posted April 30, 2009 Ok so I'm creating a mod and a significant part of the mods revolves around the character fading to black and being transported randomly to one of 6 locations after a dialog with one of my NPC's. Is this possible to do? And if so how? Something like this might work: yada yads yads... short DoOnce float Timer BEGIN GameMode if ( player.GetDistance BlackholeREF < 1000 ) set Timer to 6 set DoOnce to 1 endif set Timer to ( Timer - GetSecondsPassed ) if ( Timer <= 4 ) && ( DoOnce == 1 ) IMod FadeToWhiteAndBackISFX set DoOnce to 2 endif if ( Timer <= 0 ) player.moveto crushingdepthREF endifend Put in a timer and tweak the time so that the moveto happens during the white out. If you want black I think you would have to follow with another FX. I don't see a FadeRoBlackAndBackISFX. Find Text under the Edit menu and text filters under ALL in the Object Window are very handy tools of the GECK. The effect that you are talkiing about is done several times in vanilla Fallout; at the end of Vault 87 GECK hunt, for instance. Hey thanks to all that replied. Yeah I figured you could do it but at the time I posted my question I was at work and couldn't fiddle with the geck. I looked online but I couldn't find it in the Geckwiki. I'll give it a shot and post if I have any problems. I'm keeping it under wraps at the moment but anyone that was a fan of the previous Fallouts will probably enjoy this mod quite a bit :) Thanks for the info! Link to comment Share on other sites More sharing options...
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