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HELP! >,< bad load order / compatablity probrlems


Azraile

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Here is the mods I'm tring to use:

 

 

Fallout3.esm

GlobalTravelSystem.esm

Anchorage.esm

MrSlackPants-DecentPipBoyLight.esp

GTS - The Pitt.esp

GTS - COMM08.esp

houseexpansion.esp

bus.esp

Arefu_Expanded.esp

Vault Reality.esp

Biggerbigtown.esp

FalloutShelterSpringvale.esp

joefoxx Gun Mod v1.0.esp

joefoxx Gun Mod v1.0 Normal Tracers.esp

GalaxyNewsRadio20[M].esp

GalaxyNewsRadio40[M].esp

GalaxyNewsRadio60[M].esp

GalaxyNewsRadio80[M].esp

GalaxyNewsRadio100[M].esp

CMF-DeathclawPet.esp

eyes_hairpack_en.esp

SecretOfParadise.esp

Shaikujins_Chrome_Dogmeat_Armour.esp

KelseyCompanion.esp

GTS - Death Canyon v3.esp

GTS - Ghoul Mansion v3.1.esp

Mohawk.esp

ButlerPipBoy.esp

AbnersDrugDen.esp

WeaponModKits.esp

Dogmeat Never Dies.esp

SniperZooming.esp

csx_ember.esp

 

Total active plugins: 33

Total plugins: 33

 

 

 

Try as I might I can't get them to load

 

and when i just run

Fallout3.esm

Anchorage.esm

 

Through FOMM I can't load LIVE when I click the option on the game

 

also I should have the pit instaled but it's now showing up with FOMM >.<

 

this sucks

 

Anyone know how i can get this to work right PLEASE help.....

 

 

also any sugested mods are welcome ^.^

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Uuuuh! You have a PipButler... :thumbsup:

 

Your problem is rare. But I don´t know many of your mods. Sorry.

Do you use any patch? Or FOSE?

 

 

Yah I didn't realy get that mod though o.O

 

 

i've made some changes (the problem was the pit wasn't instaled corectly)

 

and now it's like this:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] MrSlackPants-DecentPipBoyLight.esp

[X] houseexpansion.esp

[X] bus.esp

[X] Arefu_Expanded.esp

[X] Vault Reality.esp

[X] Biggerbigtown.esp

[X] FalloutShelterSpringvale.esp

[X] joefoxx Gun Mod v1.0.esp

[ ] joefoxx Gun Mod v1.0 Normal Tracers.esp

[X] ClassicEnclaveAPA-Better-APA-german.esp

[ ] GalaxyNewsRadio20[M].esp

[ ] GalaxyNewsRadio40[M].esp

[ ] GalaxyNewsRadio60[M].esp

[ ] GalaxyNewsRadio80[M].esp

[X] GalaxyNewsRadio100[M].esp

[X] CMF-DeathclawPet.esp

[X] eyes_hairpack_en.esp

[X] SecretOfParadise.esp

[X] Shaikujins_Chrome_Dogmeat_Armour.esp

[X] KelseyCompanion.esp

[X] AbnersDrugDen.esp

[X] WeaponModKits.esp

[ ] Dogmeat Never Dies.esp

[X] UPP - Pack 1.esp

[X] UPP - Original Perks.esp

[X] UPP - Quest Perks.esp

[X] UPP - Experience Perks.esp

[X] WastelandMastery.esp

[ ] ClassicEnclaveAPA-english.esp

[X] ClassicEnclaveAPA-Better-APA-english.esp

[ ] ClassicEnclaveAPA-Replacement-english.esp

[X] COMM.esm

[ ] GlobalTravelSystem.esm

[ ] GTSNoNudity.esp

[X] GTSMapMarkers.esp

[X] SniperZooming.esp

[X] GTS - COMM08.esp

[X] GTS - The Pitt.esp

[X] GTS - Ghoul Mansion v3.1.esp

[X] GTS - Death Canyon v3.esp

 

 

but everytime I go through some doors in newly added places (so far the door into the paradice mood and the door into the cave at the edge of the city in the GTS mod) the game shuts down and get an error reporting menu

 

I am not sure whats wrong it might be some incapatablity but not sure how to fix that if thats the case

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Corrupt save game.

Load a much earlier one that doesn't have the problem, and turn off Autosave. Also, stop quicksaving. Get CASM if you have to and set it to the max number of saves. When saving manually, don't overwrite saves, create a new one.

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ok i got rid of the save files and reinstaled some thigns but got this while putting GTS back in:

 

 

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

 

************** Exception Text **************

System.ArgumentException: Parameter is not valid.

at System.Drawing.Image.get_RawFormat()

at System.Drawing.Graphics.IgnoreMetafileErrors(Image image, Int32& errorStatus)

at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height)

at System.Drawing.Graphics.DrawImage(Image image, Rectangle rect)

at System.Windows.Forms.PictureBox.OnPaint(PaintEventArgs pe)

at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)

at System.Windows.Forms.Control.WmPaint(Message& m)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

************** Loaded Assemblies **************

mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

----------------------------------------

Fomm

Assembly Version: 0.9.13.0

Win32 Version: 0.9.13.0

CodeBase: file:///O:/Bethesda%20Softworks/Fallout%203/fomm/fomm.exe

----------------------------------------

System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Xml

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

System.Runtime.Remoting

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll

----------------------------------------

 

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

 

For example:

 

<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>

 

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.

 

 

but it loaded anyway..... though things where ok but the game frezes up at random now

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