Azraile Posted April 30, 2009 Share Posted April 30, 2009 Here is the mods I'm tring to use: Fallout3.esmGlobalTravelSystem.esmAnchorage.esmMrSlackPants-DecentPipBoyLight.espGTS - The Pitt.espGTS - COMM08.esphouseexpansion.espbus.espArefu_Expanded.espVault Reality.espBiggerbigtown.espFalloutShelterSpringvale.espjoefoxx Gun Mod v1.0.espjoefoxx Gun Mod v1.0 Normal Tracers.espGalaxyNewsRadio20[M].espGalaxyNewsRadio40[M].espGalaxyNewsRadio60[M].espGalaxyNewsRadio80[M].espGalaxyNewsRadio100[M].espCMF-DeathclawPet.espeyes_hairpack_en.espSecretOfParadise.espShaikujins_Chrome_Dogmeat_Armour.espKelseyCompanion.espGTS - Death Canyon v3.espGTS - Ghoul Mansion v3.1.espMohawk.espButlerPipBoy.espAbnersDrugDen.espWeaponModKits.espDogmeat Never Dies.espSniperZooming.espcsx_ember.esp Total active plugins: 33Total plugins: 33 Try as I might I can't get them to load and when i just runFallout3.esmAnchorage.esm Through FOMM I can't load LIVE when I click the option on the game also I should have the pit instaled but it's now showing up with FOMM >.< this sucks Anyone know how i can get this to work right PLEASE help..... also any sugested mods are welcome ^.^ Link to comment Share on other sites More sharing options...
ikermen Posted April 30, 2009 Share Posted April 30, 2009 Uuuuh! You have a PipButler... :thumbsup: Your problem is rare. But I don´t know many of your mods. Sorry.Do you use any patch? Or FOSE? Link to comment Share on other sites More sharing options...
TGBlank Posted May 1, 2009 Share Posted May 1, 2009 Define Crashing.On savegame load? before main menu? Link to comment Share on other sites More sharing options...
Azraile Posted May 1, 2009 Author Share Posted May 1, 2009 Uuuuh! You have a PipButler... :thumbsup: Your problem is rare. But I don´t know many of your mods. Sorry.Do you use any patch? Or FOSE? Yah I didn't realy get that mod though o.O i've made some changes (the problem was the pit wasn't instaled corectly) and now it's like this: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] MrSlackPants-DecentPipBoyLight.esp[X] houseexpansion.esp[X] bus.esp[X] Arefu_Expanded.esp[X] Vault Reality.esp[X] Biggerbigtown.esp[X] FalloutShelterSpringvale.esp[X] joefoxx Gun Mod v1.0.esp[ ] joefoxx Gun Mod v1.0 Normal Tracers.esp[X] ClassicEnclaveAPA-Better-APA-german.esp[ ] GalaxyNewsRadio20[M].esp[ ] GalaxyNewsRadio40[M].esp[ ] GalaxyNewsRadio60[M].esp[ ] GalaxyNewsRadio80[M].esp[X] GalaxyNewsRadio100[M].esp[X] CMF-DeathclawPet.esp[X] eyes_hairpack_en.esp[X] SecretOfParadise.esp[X] Shaikujins_Chrome_Dogmeat_Armour.esp[X] KelseyCompanion.esp[X] AbnersDrugDen.esp[X] WeaponModKits.esp[ ] Dogmeat Never Dies.esp[X] UPP - Pack 1.esp[X] UPP - Original Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] WastelandMastery.esp[ ] ClassicEnclaveAPA-english.esp[X] ClassicEnclaveAPA-Better-APA-english.esp[ ] ClassicEnclaveAPA-Replacement-english.esp[X] COMM.esm[ ] GlobalTravelSystem.esm[ ] GTSNoNudity.esp[X] GTSMapMarkers.esp[X] SniperZooming.esp[X] GTS - COMM08.esp[X] GTS - The Pitt.esp[X] GTS - Ghoul Mansion v3.1.esp[X] GTS - Death Canyon v3.esp but everytime I go through some doors in newly added places (so far the door into the paradice mood and the door into the cave at the edge of the city in the GTS mod) the game shuts down and get an error reporting menu I am not sure whats wrong it might be some incapatablity but not sure how to fix that if thats the case Link to comment Share on other sites More sharing options...
Azraile Posted May 1, 2009 Author Share Posted May 1, 2009 It's any time I try and save or auto save it crashes Link to comment Share on other sites More sharing options...
TGBlank Posted May 1, 2009 Share Posted May 1, 2009 Corrupt save game.Load a much earlier one that doesn't have the problem, and turn off Autosave. Also, stop quicksaving. Get CASM if you have to and set it to the max number of saves. When saving manually, don't overwrite saves, create a new one. Link to comment Share on other sites More sharing options...
Azraile Posted May 1, 2009 Author Share Posted May 1, 2009 ok i got rid of the save files and reinstaled some thigns but got this while putting GTS back in: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************System.ArgumentException: Parameter is not valid. at System.Drawing.Image.get_RawFormat() at System.Drawing.Graphics.IgnoreMetafileErrors(Image image, Int32& errorStatus) at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height) at System.Drawing.Graphics.DrawImage(Image image, Rectangle rect) at System.Windows.Forms.PictureBox.OnPaint(PaintEventArgs pe) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------Fomm Assembly Version: 0.9.13.0 Win32 Version: 0.9.13.0 CodeBase: file:///O:/Bethesda%20Softworks/Fallout%203/fomm/fomm.exe----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll---------------------------------------- ************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled. For example: <configuration> <system.windows.forms jitDebugging="true" /></configuration> When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. but it loaded anyway..... though things where ok but the game frezes up at random now Link to comment Share on other sites More sharing options...
Spiney4 Posted May 1, 2009 Share Posted May 1, 2009 Try disabling all the mods that are not "must haves" And try to be picky. Heck, I'd recommend disabling them all to see if it make s difference. Link to comment Share on other sites More sharing options...
Azraile Posted May 2, 2009 Author Share Posted May 2, 2009 will make another post x.x this is sad Link to comment Share on other sites More sharing options...
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