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"InvalidChip" ?


AncientGamer65

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To folks that said that I was having a Load Order conflict when I wasn't getting NPC's to talk to me beyond, "What do you need?", I'd just like to first off extend a HUGE "Thank You"; that was it. I disabled some mods and kept re-adding them bit by bit until I zeroed on the one that was causing the problem...as it turned out, the particular mod caused that problem with the NPC's of TWO different mods. Reason I mention this is I'm 90% sure I'm getting a similiar situation with something else, but before I start playing with the mods again, I just want to be sure it's not something I can fix with either the GECK or FNVEdit.

 

I'm trying to gamble at some casinos, specifically the Slot Machines, and keep getting an odd error message: "Invalid Chip In The CasinoData List". I'm just wondering if there's a common chip that's causing this and if so can I use GECK or FNVEdit to delete it, or if this is a Load Order Conflict? I do have one casino-altering mod running, but I first noticed this at the Vicky & Vance Casino FAR before I downloaded the casino mod, so that's in the clear. I did download, play a little, then delete, "Run the Lucky 38": could that be part of it? Shortly after I deleted that mod, as I was leaving the Lucky 38, a BUNCH of assets from it (several Black Jack tables, a locker and I think a slot machine) all bunched together in one big heap at the door of the casino...I just used the "Zap" console command and thought nothing more of it; could that be a part of it?

 

Anyway, thank you for any and all help! :smile:

Edited by AncientGamer65
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Sounds like you are still having a conflict. I would start with FNVEdit. The GECK is not really a troubleshooting tool, more like a 'lets make more trouble' tool.

 

Proceed with caution. Do not save while you are removing things as you may well want to go back to a previous save in case it turns out to be a corrupt save.

 

Make a backup. There is no un-do on most things.

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