dldrzz000 Posted September 13, 2022 Share Posted September 13, 2022 I think for just rendering there is no problems but for precombines, previs and pre-built physics I've no idea. Could someone have some explainations here? Link to comment Share on other sites More sharing options...
LarannKiar Posted September 13, 2022 Share Posted September 13, 2022 Large statics alone shouldn't cause bugs. Precombined/previs data is part of the Cell's data. Every object belongs to a Cell (this is the object's "parent cell"). An object's parent cell is the one where the object is "rooted". Where the object is rooted is determined by the object's center, which is one point. Link to comment Share on other sites More sharing options...
dldrzz000 Posted September 13, 2022 Author Share Posted September 13, 2022 Large statics alone shouldn't cause bugs. Precombined/previs data is part of the Cell's data. Every object belongs to a Cell (this is the object's "parent cell"). An object's parent cell is the one where the object is "rooted". Where the object is rooted is determined by the object's center, which is one point.Thank you for reply. I suppose I can merge all those small floor blocks together. Link to comment Share on other sites More sharing options...
greekrage Posted September 14, 2022 Share Posted September 14, 2022 Large statics alone shouldn't cause bugs. Precombined/previs data is part of the Cell's data. Every object belongs to a Cell (this is the object's "parent cell"). An object's parent cell is the one where the object is "rooted". Where the object is rooted is determined by the object's center, which is one point.Thank you for reply. I suppose I can merge all those small floor blocks together. If you do anything to change the object...move,merge(scol) etc... then you will effect precombined and previs... Link to comment Share on other sites More sharing options...
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