Manan6619 Posted November 6, 2013 Share Posted November 6, 2013 (edited) I've got a few mods, and noticed that I've many of the GRA weapons that would normally be sold from Gun Runners aren't available. I started a new game, and am somewhere around level 30, yet things like Two-Step-Goodbye and Medicine stick are not showing up. I will give more information upon request, but I'm rather unsure what else to put here as I'm pretty new to modding New Vegas. Thanks in advance. :smile:EDIT: Bozar has appeared and I've purchased it. GRA weapon mods appear as well; baseball bat mods, katana mods, etc...http://imageshack.com/scaled/large/577/0g8g.png Oh, and if you caught any load order, etc. mistakes that are really bothering you, I'm open to change there as well :wink: Edited November 8, 2013 by Manan6619 Link to comment Share on other sites More sharing options...
Purr4me Posted November 6, 2013 Share Posted November 6, 2013 if ...U..r...running that as is, then no, none of Gra will be there, as it is not enabled as seen here in what you posted. the Gra, "GunRunnersArsenl" is not checked., none of the DLC's are checked. kinda obvious, and of course m, the load order is all wrong too. kitty. Link to comment Share on other sites More sharing options...
Manan6619 Posted November 6, 2013 Author Share Posted November 6, 2013 if ...U..r...running that as is, then no, none of Gra will be there, as it is not enabled as seen here in what you posted. the Gra, "GunRunnersArsenl" is not checked., none of the DLC's are checked. kinda obvious, and of course m, the load order is all wrong too. kitty.Hm. Odd, all the GRA attachments as well as Bozar have shown up. The other DLCs are working flawlessly...I'll play around a bit, nut now I'm really lost ^^;; Link to comment Share on other sites More sharing options...
bben46 Posted November 6, 2013 Share Posted November 6, 2013 Based on that list the game should not even start - Your FalloutNV.esm is not marked as active and is in entirely the wrong place - it MUST be the first thing in the load order, and MUST be active for FONV to run at all. That list makes no sense. My guess, you posted the wrong list. Link to comment Share on other sites More sharing options...
blove Posted November 7, 2013 Share Posted November 7, 2013 NMM will move "FalloutNV.esm" to the top of the load order and enable it without allowing you to disable it. FOMM will let you put "FalloutNV.esm" anywhere you want in your load order and allow you to disable it, but it does re-enable it without moving it when restarted. Either way it does not matter because when you start the game "FalloutNV.esm" is loaded before anything else. If you have the NAM files for the DLCs, which you will unless you delete them, they are automatically loaded as well despite not being enabled in a mod manager. Link to comment Share on other sites More sharing options...
edgeburner Posted November 8, 2013 Share Posted November 8, 2013 Funny thing concerning the DLC....On my first playthrough, I got all of the DLC load messages, including the level cap increases, the caravan pack ect, when exiting the docs house on the hill. I only played for a little while to get used to the game controls ect, Next run I made some graphical adjustments in the launcher, then looked in the data folder and none of the DLC boxs were checked?Not to push this thread off topic, but, I found the a little odd. Link to comment Share on other sites More sharing options...
Manan6619 Posted November 8, 2013 Author Share Posted November 8, 2013 Interesting responses I'm getting here... I think I'll enable all these DLCs that are off but somehow functional, then wait a few days ingame and see if the vendors change at all. Strange that this brings up more questions than answers. Link to comment Share on other sites More sharing options...
Jax765 Posted November 25, 2013 Share Posted November 25, 2013 I've noticed that, during my fairly long playthrough, I've yet to come across any GRA variants of vanilla weapons. The unique weapons work, but no one seems to sell stuff like the GRA version of the 12.7mm SMG. Here's my load order below. Is there anything there that could be preventing the weapons from appearing? [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] Military Explansion Program.esm[X] Interior Lighting Overhaul - Core.esm[X] Interior Lighting Overhaul - L38PS.esm[X] NVR-Strip.esm[X] PipboyRemover.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Extra Options.esm[X] rePopulated Wasteland.esm[X] SCAV.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] oHUD.esm[X] MikotoBeauty.esm[X] YUP - Base Game + All DLC.esm[X] SomeguySeries.esm[X] NevadaSkies.esm[X] DWCNV.esm[X] Mission Mojave - Ultimate Edition.esp[X] MMUE POP.esp[X] MMUE-CP-Electrocity.esp[X] MMUE-CP-rePopulated.esp[X] DarNifiedUINV.esp[X] CASM.esp[X] Further3rdPersonCamera.esp[X] Readius_NV.esp[X] The Mod Configuration Menu.esp[X] The Weapon Mod Menu.esp[X] Better Burned Man.esp[X] Brotherhood and House Alliance.esp[X] populatedcasino.esp[X] RefinedCasinoPeople&Suits.esp[X] SuitFixes+Factions.esp[X] NVR-NPCs.esp[X] HighlyPopulatedFreeside.esp[X] NVR-ELECTRO-CTIY_Patch.esp[X] NVR-Version_10.esp[X] NVFR-Version_2.esp[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] Project Nevada - Cyberware Additions.esp[X] Project Nevada - Rebalance Complete.esp[X] Project Nevada - All DLC.esp[X] MMUE-CP-PNALLDLC.esp[X] MMUE-CP-PNCore.esp[X] MMUE-CP-PNRebalance.esp[X] MMUE-CP-PNEquipment.esp[X] AG Weapon Reload SFX.esp[X] Improved Sound FX.esp[X] Improved Sound FX - Weapon Sharing Fix.esp[X] Improved Sound FX - GRA.esp[X] Improved Sound FX - Merged Major DLCs.esp[X] Improved Sound FX - Project Nevada.esp[X] PA Footsteps.esp[X] NewVegasBounties.esp[X] NewVegasBountiesII.esp[X] GRA WRP Compatibility Patch.esp[X] ghostbodysuitcamo.esp[X] Holster.esp[X] NWghostbodysuit.esp[X] Tailor Maid - NV.esp[X] TGsArmorCollectionVegas.esp[X] w44Satchels - Full.esp[X] ED-E 3D Sound.esp[X] GARU.esp[X] UnlimitedCompanions.esp[X] dD - Enhanced Blood Main NV.esp[X] dD-No Screen Blood.esp[X] WMXUE.esp[X] WMXUE-PN.esp[X] EVE FNV - ALL DLC.esp[X] Project Nevada - EVE All DLC.esp[X] Improved Sound FX - EVE.esp[X] Vurt's WFO.esp[X] Improved Ballistics Effects V2.esp[X] MikotoBeauty.esp[X] NevadaSkies - Ultimate DLC Edition.esp[X] JIP Companions Command & Control.esp[X] HZSmoothLight.esp[X] WMXUE-CouriersStash.esp[X] WMXUE-EVE.esp[X] 357retex.esp[X] FalloutMaleHair.esp[X] MaxFollowers12.esp[X] Holster Gear.esp[X] JoOsArmory.esp[X] Playstation 3 Controller.esp[X] Road Warrior's Armor.esp[X] SGD's Black Bandana.esp[X] DragsModernGunslinger.esp[X] MoraelinsProfessionalsSuitMod.esp[X] MMUE-CP-WMXUE-EVE.esp[X] OldCourierDuster.esp[X] Companion Sandbox Mode3.esp[X] Lucky38Suite_Reloaded.esp[X] DYNAVISION 3.esp[X] Boon_spotter.esp[X] PNxEO MCMScriptFixes.esp[X] DWCNV-CS.esp[X] Merge.esp[X] Interior Lighting Overhaul - Ultimate Edition.esp[ ] MediumPopulatedFreeside.esp[ ] LowPopulatedFreeside.esp[ ] w44Satchels - Lite.esp[ ] WMXUE-FOOKNV.esp[ ] WMXUE-ModernWeapons.esp[ ] WMXUE-ArenovalisTextures-CS.esp[ ] WMXUE-AWOP.esp[ ] WMXUE-ArenovalisTextures.esp Link to comment Share on other sites More sharing options...
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