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Confused about BGSMs and Textures


SteelRat1962

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To edit UV in Nifskope:

 

Right click the Trishape in question. Texture->Edit UV.

It doesn't take materials into account and only works if there is a texture set with at least diffuse defined (it won't show the texture otherwise, which kind of defeats the purpose).

And the editor is very, extremely, totally basic.

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Editing the UV map is a toy once you do it a couple of times...

In cases like posters and portraits etc its very easy because youre dealing with easy shapes...

When doing stuff that is complex like a kitchen counter for example its a bit of a headache...especially when one texture map is used by several different nifs..

Personally i make new material files using GIMP to do the edits to textures or introduce a custom texture ( also make the normal map in gimp )......and then rebuild the material file with new textures and rename it...and use that...

 

here ...how to edit the uv map position

7gCAOe.jpg

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  • 10 months later...

Sorry, late to reply, but just getting back into this.

 

I don't see the option "Right click the Trishape in question. Texture->Edit UV." in the version of Nifskope I'm using (2.0.0 Prealpha 4)

 

EDIT: Never mind. Apparently I didn't have the right version. I needed 2.0 Dev 7

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