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@GameRick:

You really can't move everything from player or NPC so easily, considering there are advanced mods using tokens or such. With this you could cause havoc.

I agree! I already said something about this earlier. The only way the player can ever get anything set as unplayable is if a script adds it to their inventory. COBL tokenizes things for it's purposes. I just wrote a script I am testing that uses a token to tell itself ii already processed that NPC.

Edited by GamerRick
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