darkjaffar Posted May 3, 2009 Share Posted May 3, 2009 I use OOO and have for a long time. OOO includes a lot of armor and weapons and modifies Vanilla weapons/armor to be more powerful as part of its modifications. Problem is that OOO does not make any modifications to SI. Other than making SI extremely easy compared to OOO's Tamriel, this isn't a problem really (even though I was able to beat the last battle in SI before he even got a chance to finish taunting me). That is, it isn't that big of a problem until I get weapons from SI and realize that even the most powerful of weapons from SI are weaker than Ebony equivalents when they should technically be a little stronger than even Daedric. Take for instance the attack values of the Perfect Madness Claymore vs Ebony Claymore vs Daedric Claymore in Vanilla vs. OOO. In Vanilla:Ebony Claymore: 24Daedric Claymore: 26Perfect Madness Claymore: 27 The Madness Claymore is the strongest, followed by the Daedric Claymore, then by Ebony. Yet with OOO:Ebony Claymore: 32Daedric Claymore 37Perfect Madness Claymore 29 Yikes. It shot down well below the Ebony Claymore, even in its perfect state. It's still stronger than Dwemer and Elven, but this makes the weapons useless much earlier than they would be in Vanilla. Notice though, OOO does /something/ to it, just not enough. It applies a global change to all damage. It doesn't include whatever causes the rest of the power increases for these weapons. Same thing goes for armors across the board as well. SI stuff is simply too weak to bring use for anything other than decorations in an OOO modified game. It would be nice if at least weapons were modified to match the OOO equivalents. I suppose I could do it, if I knew how much damage to increase all the weapons by, but I have never modded something of release quality before, as I assume I am not the only one annoyed by the lack of power in these weapons and armors, and considering the number of items, it may be beyond my ability. Any advice or takers? Link to comment Share on other sites More sharing options...
jemiari Posted May 14, 2009 Share Posted May 14, 2009 This seems like it would do the trick. Link to comment Share on other sites More sharing options...
darkjaffar Posted May 14, 2009 Author Share Posted May 14, 2009 I tried this, but it doesn't seem to do it, even if it is loaded last in the list. Perhaps I'll have to mess with it more to figure out why it isn't working. Thanks for the link. Link to comment Share on other sites More sharing options...
jemiari Posted May 15, 2009 Share Posted May 15, 2009 Try merging it in to the Bashed Patch. It seems to be working for me, though I haven't really been paying attention. Link to comment Share on other sites More sharing options...
darkjaffar Posted May 15, 2009 Author Share Posted May 15, 2009 What exactly do you mean by that? Link to comment Share on other sites More sharing options...
jemiari Posted May 17, 2009 Share Posted May 17, 2009 Wrye Bash If you use mods you should be using this, too. If it looks daunting, go through the instructions until you understand everything. It's a very easy-to-use tool that's as essential as water. Link to comment Share on other sites More sharing options...
apocalypse1138 Posted May 17, 2009 Share Posted May 17, 2009 Just crack open the CS, set OOO as your active file, and change the attack ratings of the weapons in question to whatever you want. This should work perfectly! Link to comment Share on other sites More sharing options...
darkjaffar Posted May 19, 2009 Author Share Posted May 19, 2009 Well, I mean, I know what Wrye Bash is, but I don't know what you mean by "merge it into the Bashed Patch"? What am I merging this mod with? The DLC's .esp? OOO? Regardless, looking at the details, this mod doesn't /seem/ to do what I am aiming for. It does what it advertises. All it seems to do is add a bunch of "durable" versions of vanilla items (Such as Durable Ebony Claymore), modifies OOO's hungers to be SI's hungers. No where does it even touch the amber or madness weapons or armors, or any of the other various weapon or armor sets from SI. I'm aiming for something that increases the power of armors and weapons of SI to match those of their OOO counterparts. Thanks anyway though. As far as modifying them myself, I could do so (it wouldn't require making OOO my active file. OOO doesn't touch SI content. I wouldn't even have to import OOO stuff if I didn't want to) but I don't know by how much OOO modified the vanilla values for this equipment. I suppose I could just make a generalizations, but that may be harder to do for the custom weapons. Is there a particular value that OOO increases everything by? Link to comment Share on other sites More sharing options...
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