ezeepeezee Posted May 3, 2009 Share Posted May 3, 2009 Since I haven't seen anything about it anywhere, is anybody else having problems with mods that use FOSE in version 1.5? I know it's most likely because I have to use the beta version, but since there was nothing really changed in the update, is there some way to allow the more stable version of FOSE continue to function? Link to comment Share on other sites More sharing options...
TGBlank Posted May 3, 2009 Share Posted May 3, 2009 any mod that adds stuff to exterior cells is broken by patch 1.5. Fose or not.Roll back to 1.4 or 1.0.0.15 and wait until the monkeys at bethsoft fix it. Link to comment Share on other sites More sharing options...
ezeepeezee Posted May 3, 2009 Author Share Posted May 3, 2009 That doesn't seem to be the case, I have several mods that modify exterior cells that work just fine. There seem to be more dialogue issues than anything - especially with companions. Link to comment Share on other sites More sharing options...
TGBlank Posted May 3, 2009 Share Posted May 3, 2009 *sigh*Ok, go ahead and blame fose while there's a storm on the beth forums about this. Link to comment Share on other sites More sharing options...
ezeepeezee Posted May 3, 2009 Author Share Posted May 3, 2009 Haha no I'm not blaming FOSE, mostly just writing it 'for the record.' I haven't looked at the official forums though, thanks for the heads up. Link to comment Share on other sites More sharing options...
Riven1978 Posted May 3, 2009 Share Posted May 3, 2009 Haha no I'm not blaming FOSE, mostly just writing it 'for the record.' I haven't looked at the official forums though, thanks for the heads up. Well i for one have no qualms with blaming Bethesda; it is a very poor way to run a company. You would think that being as wide spread and well known as a Gaming Giant, that they would like to keep public relations as good as they can. This however does not seem to be the case, i think that the PR team should have their entrails drawn out and spread like one of the raider dressing statics. It seems that the modding community itself seems to be well beyond anything that the Bethesda Fallout 3 team is even remotly capable of doing. I mean, just look how much Modding was going on even before the GECK came out... and the fact that each "patch" they seem to release is overloaded with glitches, and bugs (alot that you would have to be a moron to miss; i.e. the vats bug, the Pitt, as well as others) Who fixed them? the modding community. from now on i think that they should just create the tile sets and a main quest and leave the game content to those who seem to know more about then the company itself. Now, on the defense side i understand that the fallout 3 team is only a small section of the company, and should not be totally held responsible for all of the foul ups the team has made, however, they do seem to not mind the fact that the team constantly puts out under par performance...correct me if i am wrong but it used to be that if you couldn't do your job that managment would find someone better to replace you. Meh maybe it is just me but I think that if the hairing department actually curised through the nexus site they would find people here that would be more then suitable for the job (and might also not have to be paid near as much as ;) I know of a few names off hand i would reccomend (i have about 20 mods that i cannot play fallout 3 without (things i think that should not have been omitted in the actual game...things they should have learned with the TES series. Bah well whatever, may they continue to put out excellent "under par" products hehe gives me and other modders something to do with our spare time :D. On a side note maybe that is why they release the construction sets hehe; they know they have things that they themselves cannot figure out and are expecting maybe even hoping that the community can. On another note, my apologies to you EZPZ, if it seems i am post stealing, it is just another notch on the list against them. Anyway i hope you get things straightened out with your issue, best of luck to you Link to comment Share on other sites More sharing options...
BadPenney Posted May 3, 2009 Share Posted May 3, 2009 Well i for one have no qualms with blaming Bethesda; it is a very poor way to run a company. ... It seems that the modding community itself seems to be well beyond anything that the Bethesda Fallout 3 team is even remotly capable of doing. I mean, just look how much Modding was going on even before the GECK came out... and the fact that each "patch" they seem to release is overloaded with glitches, and bugs (alot that you would have to be a moron to miss; i.e. the vats bug, the Pitt, as well as others) Who fixed them? the modding community. from now on i think that they should just create the tile sets and a main quest and leave the game content to those who seem to know more about then the company itself. Now, on the defense side i understand that the fallout 3 team is only a small section of the company, and should not be totally held responsible for all of the foul ups the team has made, however, they do seem to not mind the fact that the team constantly puts out under par performance...correct me if i am wrong but it used to be that if you couldn't do your job that managment would find someone better to replace you. Meh maybe it is just me but I think that if the hairing department actually curised through the nexus site they would find people here that would be more then suitable for the job (and might also not have to be paid near as much as ;) I... Bah well whatever, may they continue to put out excellent "under par" products hehe gives me and other modders something to do with our spare time :D. On a side note maybe that is why they release the construction sets hehe; they know they have things that they themselves cannot figure out and are expecting maybe even hoping that the community can. Hyperbole? I say cut them some slack. If you mod games or write programs at all you know that fixing one problem often creates another, and they are often unexpected problems that are nested and hard to discover let alone to fix. Yes, management still threatens to replace you if you don’t get your work done on time, within budget, and perfect the first time. If you have time to hone and tweak your mod at leisure ( most likely which does not really require any truly original content or new coding ) then you can get all, or at least most, of the kinks worked out before anyone else plays it. If, on the other hand, your masterpiece must be complete next week because marketing has scheduled it for next week and the shareholders are threatening your bosses... then maybe your grace under pressure might fail too. So, cut them some slack. You are playing their game after all. And what the hell, send them your resume. Link to comment Share on other sites More sharing options...
Riven1978 Posted May 3, 2009 Share Posted May 3, 2009 Hyperbole? I say cut them some slack. If you think i am making any of it up or stretching the truth a bit then i say take a look at any of the major bug posts on the actual Bethesda forums, not once do they come out saying anything about any bug they have been working on (that i have seen). Ok lets take the Pitt Bug for instance, the one where if you had explored the area previously then your game would crash upon approach to the camp site. The reason behind this is that the Development team had deleted items that were there previously. ANY person that deals with ANY type of game like Fallout 3 or Oblivion knows beyond a shadow of a doubt that you NEVER delete anything, you simply move it out of the way or move it off scene. Now I ask you after working with Oblivion and it's Expansions, DLC's, and MOD's; Why is this something that was allowed to slip through? the word "deleted" in the write up notes would (or at least should) have been the number one tip off. However, I won't completely sell them short they do know how to make some great content, but there is a saying all your Great deeds shall be undone with but one slip up. On the resume deal, I was not talking about myself when i said i knew people that could do a better job, but you have but look through the list of great mods on the nexus and i am sure you will see a few of the names i am meaning If you have time to hone and tweak your mod at leisure ( most likely which does not really require any truly original content or new coding ) then you can get all, or at least most, of the kinks worked out before anyone else plays it. If, on the other hand, your masterpiece must be complete next week because marketing has scheduled it for next week and the shareholders are threatening your bosses... then maybe your grace under pressure might fail too. However if it means continually putting out content that smears the company name I would give them a little slack (numerous times have games or game content been postponed for bugs and QA work). If such instances kept occuring I would look closer at the people involved and find out where the weak link is and eliminate them (fire not kill >.< hehe )[another saying a chain is only as strong as your weakest link]. If we as a community accept this as normal and "everday bizzuness" then that will become the normal. I for one am happy for the most part with the ORIGINAL Fallout 3, my gripes concern the follow-up content and "fixes". I understand that not all problems can be avoided but when it is something as major and as obvious as, again i use the Pitt and Vats bugs as examples. One question how long did it take the Dev team to fix the vats bug? Now how long did it take for the community to figure out a work arond for the problem? In the end, i suppose, it is all a moot point. They are the ones that own the content and no matter how much people gripe and complain and write letters (yes i have) offering suggestions, it all comes up to the attitude to those in charge. If they think it will make or save money in the end they MIGHT look into it, then again they might not. I for one am having a blast with the game and with modding so that is one point in thier favor, but i can't help but feel ripped off everytime i see the numerous "glitches" that get past the QA department. most of the minor ones or obscure bugs i can get over cause no game will evr be completly with out glitches. But the Major ones SHOULD NEVER make it through. All in all we are each intitled to our opinion. Allow me to have mine and share it with those that feel the same way just as i allowyou to yours; if you are ok with the mediocre content that they feel is good enough to release then so be it but I will say that i am glad that there is a community that is in their ever footstep picking up the parts of the machine that keep falling off and putting them back in place where they are supposed to go. Thank you and have a Great rest of the day.( i will no longer comment on the subject...PEACE ) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.