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Posted

SKK50 once claimed to know that there's a certain maximum limit of unique IDs that this game can handle. Using worldspaces and large quest mods can overload the engine and subsequently bugs will appear. However I cannot find the original thread.

So how much is it?

Posted

Two million refIDs in FO4.

 

If you have a really large mod, you can alleviate the problem by flagging the mod as ESM.

That is, because some bug or oversight, any references placed in non-ESM mods count as persistent.

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