Zorkaz Posted September 22, 2022 Share Posted September 22, 2022 SKK50 once claimed to know that there's a certain maximum limit of unique IDs that this game can handle. Using worldspaces and large quest mods can overload the engine and subsequently bugs will appear. However I cannot find the original thread.So how much is it? Link to comment Share on other sites More sharing options...
niston Posted September 22, 2022 Share Posted September 22, 2022 Two million refIDs in FO4. If you have a really large mod, you can alleviate the problem by flagging the mod as ESM.That is, because some bug or oversight, any references placed in non-ESM mods count as persistent. Link to comment Share on other sites More sharing options...
Zorkaz Posted September 22, 2022 Author Share Posted September 22, 2022 So e.g. the million trees I put into my worldspace wouldn't count Link to comment Share on other sites More sharing options...
niston Posted September 22, 2022 Share Posted September 22, 2022 If it's an ESM (or pure ESL) mod? They do count, but only as long they are loaded.If it's an ESP (or ESLified ESP), they count. Always. Link to comment Share on other sites More sharing options...
Zorkaz Posted September 22, 2022 Author Share Posted September 22, 2022 Sure esm so I got no worries Link to comment Share on other sites More sharing options...
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