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Fallout 4 modding Sentinel Power Armor


SouthernWolfy

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Hello everyone. I am new to modding Fallout 4 and I can use some help on tweaking the Sentinel Power Armor from the Creation Club. I have so far added perks and enabled to be effected by LnL magazines and Inspiration perk. Here are some things I would like to add but seems out of my current knowledge. If anyone can help me or point me to videos to do such, I would very much appreciate it. Thank you.

 

- I would like to add the ability to use the Robot Repair Kits, but I assume the "Hack" prompt would override the option.

--- I have added the 'DLC01PlayerCanRepairKit' to the 'PAControlQuest' in the 'PowerArmorAIPilot' keywords, as suggested from the other post. Still no option to use the kit when downed, "Hack" still shows.

--- Added the keywords 'DLC01PlayerCanRepairKit' and 'ActorRobotType' and messed with the 'Hack' perks and somehow I now have 2 prompts that I have renamed one to 'Repair'. I am now able to hack it as normal and repair it when it goes into a downed state.

 

- Turn the suit "hack" menu to a pipboy or terminal holotape interface. Hopefully that allows the "Repair Kit" prompt to show.

--- I have made the interface into a interactive holotape that "Hack" remotely and it spawns in Dawson's footlocker Yay.

---Tried deleting the 'PAperk' and the 'HackPAActivor' but the "Hack" prompt on the suit still appears and works, boo. Must be scripted in as well.

 

- To have the Sentinel to switch between melee and ranged weapons regardless of ammo amount or lack of (infinite ammo).

---I believe a script must be used to force weapon switching.

 

Would anyone be willing to help me come up with a script or a way to "force" switching from ranged and melee in close quarters and vise versa? I would very much appreciate it.

 

 

- Any other thoughts are welcomed

Edited by adamressler
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