Jump to content

Weird goings-on in Skyrim... ooh, err! (Serious point included)


cumbrianlad

Recommended Posts

So, the weird thing is this...

 

 

I created 4 NPCs from scratch. Alll 4 are trainers. All 4 train correctly. One of them, though, did something totally unexpected...

 

I got a dialogue option, 'Talk To Me'. Being a sucker, I did. She then declared, "Let's go then." and trailed around after me.

 

So I have a follower, but how? She is not a member of any potential follower faction...

 

... you're not going to believe this but I think I may have the answer as I'm typing...

 

The 4 NPCs are naked female slaves, added into the Project AHO mod. My idea was to be kind to them, recover their gear and they will equip it and act as trainers. There's a note to read from a character (Yen-Ylu) in my mod that starts a hidden quest. The quest simply alters the disposition of the 4 slaves.

 

As an experiment, I gave the 4 slaves +1, +2, +3 and +4 disposition, for friend, ally, confidant and lover. I was only trying to see if their basic dialogue altered for a bit of variety. I was of the opinion that only friend and ally did anything meaningful in the game... I'm now thinking I was wrong...

 

... the one who gave me dialogue and is now following with no follower script is the one who is my 'lover'. Spooky, but I need to find out why.

Link to comment
Share on other sites

I'm being naughty. I'm replying to my own post.

 

Ooh, err, missus!

 

My (sadly still naked) follower is still following. Thank the devines that I gave them all 'invulnerable' status and Layette has high archery skills (she's a marksman trainer).

 

By the way, giving the other 3 courtesans disposition 1, 2 and 3 gave them varied dialogue, so that's fine.

 

Is this the easiest way ever to add a follower?

 

Will it screw up the marriage quest?

 

It certainly adds a follower and she works fine.

 

It can't be this easy, right?

 

 

Link to comment
Share on other sites

Interaction dialogue is like a passive effect every npc in the game always has going. When you attempt interaction, dialogue conditions are checked to determine what dialogue, if any, should appear that moment. Usually you will see nothing, as per most npcs either are not human, or are not meeting any conditions to show dialogue

 

In your case, you have some crossover happening, likely unintended, from another mod. If you want to go with it, sure, go for it, but again its likely not intended, and as such, can cause serious side effects with quests or aliases, if you commenced something to happen, like them following you, when it wasnt intended. In short, might be okay, or you might later reach an AI404 situation where you cant proceed further. Kinda one of those things

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...