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A mark in the forge menu if you already have that item and possibly ho


RPGXOmega

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When you go through your item list there are marks if you read a book or whatever.

 

I was wondering about a mod for going through the forge list to mark if you have that item and how many if possible.

 

Long list of mods make the forge inventory rather big and it is hard to remember what you have already and see if there is anything you need to forge.

 

I spend so much time going back and forth between menus to see if I made something already or not.

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Not a mark, but one could go through the recipes and add a condition that the player not have one on their person before allowing the recipe to show. It wouldn't be perfect...

 

I suppose one could create global variables for each craftable item and when one is added to the player change the value so that the recipe will no longer show. In order to make it tied specifically to obtaining while crafting, a quest would have to be used to dynamically attach scripts to the workstations. This script would set a different global variable that would allow the OnItemAdded event on the player to do the toggling of the recipes. Still not a mark, mind you, but could help out when one has a large quantity of craftable items.

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Unless someone can redesign how the crafting menus appear and the data they show (similar to what SkyUI does on other menus), all you can really do is devise some way to only show the recipes of those things that you have not yet made. You cannot split between forged and not yet forged.

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