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How can I change the starting race in my mod?


justabot5

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I created a mod with custom races and disabled the vanilla ones but when I create a new character it still starts with a vanilla race.

 

Is there a way to force the game to start with one of my races instead?

 

Also I'd like to change the starting S.P.E.C.I.A.L. points (custom allocation instead of the normal 5 to all and 5 to spent) and to set new min-max limits to each one (instead of the normal 1-10).

Edited by justabot5
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You need to change the Player object's race.

 

The player is actually an NPC that the game is hardcoded to accept player input for, so like all NPCs they have pre-defined characteristics upon creation.

 

 

To change the "5 to all, 5 to spend" you need to change the SetSpecialPoints call in the character generation quest to whatever you want. (Default is SetSpecial 40)

To lower the default stats from 5, you need to lower the Player object's stats.

 

 

The min-max limits for Special are hardcoded last I checked.

Edited by Radioactivelad
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