pwnedbyscope Posted May 3, 2009 Share Posted May 3, 2009 I was looking around and began to wonder, is it possible to create a separate weapon type of create a mod that would allow the user to equip two weapons one for each hand. Just a simple question that I would like to know if it is possible. Link to comment Share on other sites More sharing options...
TGBlank Posted May 3, 2009 Share Posted May 3, 2009 Things that can't be done: adding new attack animations without replacing existing ones.adding new weapon holding and aiming animations without replacing existing ones.adding new reload animations without replacing existing ones.having bullets coming off from 2 different fire nodes. In short, anything other than a melee weapon that looks good with fist animations is a no-no. Link to comment Share on other sites More sharing options...
pwnedbyscope Posted May 3, 2009 Author Share Posted May 3, 2009 Things that can't be done: adding new attack animations without replacing existing ones.adding new weapon holding and aiming animations without replacing existing ones.adding new reload animations without replacing existing ones.having bullets coming off from 2 different fire nodes. In short, anything other than a melee weapon that looks good with fist animations is a no-no. Oh ok thanks Link to comment Share on other sites More sharing options...
Cipscis Posted May 4, 2009 Share Posted May 4, 2009 having bullets coming off from 2 different fire nodes.OBSE has a "SetModel" function, if a similar function is implemented in FOSE then it may be possible to toggle a weapon's model between two models that are identical in appearance but have different projectile nodes, meaning that the origin of projectiles could potentially change with each shot. Cipscis Link to comment Share on other sites More sharing options...
SpeedyB64 Posted May 4, 2009 Share Posted May 4, 2009 I'm sure once FOSE becomes more advanced and gets more functions things like this will be possible (Crazy things have been done to Oblivion with OBSE) Link to comment Share on other sites More sharing options...
TGBlank Posted May 4, 2009 Share Posted May 4, 2009 Well, fose has the potential capability of solving the issues to make it possible... but it doesn't have them now ^_^. Link to comment Share on other sites More sharing options...
Riven1978 Posted May 4, 2009 Share Posted May 4, 2009 Well, fose has the potential capability of solving the issues to make it possible... but it doesn't have them now ^_^. Yes will be great if Beth stops screwing with stuff hehe i say leave well enough alone :P everytime the Modders fix something Bethesda seems to come out with a new patch to break it all over again Can't wait till the FOSE team can sit down an implement some of the things that OBSE has in it like this and the ablity to make a writable notepad , etc (the list goes on ) :D Looking forward to the day i can use two pistols and then pop open my writable jornal hehe then i can reall creat a story line for my charecters ;) Link to comment Share on other sites More sharing options...
sheepinchina Posted May 4, 2009 Share Posted May 4, 2009 I'm not good at modding fallout but I think I have an idea that may work. You could you not just add a new weapon type that is dual wielded pistol. you could make it so the player must create a new weapon at the work bench (explain it by saying they need to be changed to make it easy to dual wield them). The weapons would be created the same way the recipes (rock-it launcher etc..) are created now by using 2 pistols +other stuff. The outcome would just be a weapon with two fire points and double power. The modles and anims for the left hand could just be reflected horizontally from the right hand. It would look Ok in first person but it wouldnt work when zoomed out.Probably wouldnt work but it's worth a try Link to comment Share on other sites More sharing options...
TGBlank Posted May 4, 2009 Share Posted May 4, 2009 You're missing the critical piece, with current fose+fallout, you cannot, i repeat, you cannot: adding new attack animations without replacing existing ones.adding new weapon holding and aiming animations without replacing existing ones.adding new reload animations without replacing existing ones.having bullets coming off from 2 different fire nodes. Meaning that your new gun will have to conform to existing animations. And it'd only have a single firing node. Link to comment Share on other sites More sharing options...
Cipscis Posted May 4, 2009 Share Posted May 4, 2009 could you not just add a new weapon type that is dual wielded pistolNo, you could not. Weapon types are hard-coded - new types of weapon cannot be created. Any changes like this must use existing weapon types with heavy scripting so that they appear to be a new type of weapon. Cipscis Link to comment Share on other sites More sharing options...
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