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Outfit does not change skin color


dangman4ever

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Ok, I'm at a total loss here. I've made a custom outfit using NifSkope first and then imported into Blender to shave off unnecessary and hidden body parts to cut down on file size. Once I did that, I exported back into a new .nif file and added to the game via GECK. The problem is that the exposed body parts of the outfit does not change skin color when used by an African or Raider or any non-Caucasian race. The original pre-Blender outfit works just fine when it comes to changing skintones however. So there must a setting or several that I missed.

 

So does anyone know what settings in Blender or Nifskope needs to be changed in order for the outfit to change skin color depending on the race of that outfit's wearer?

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Shader Flags is right under Shader Type in the BSShaderPPLightingProperty. Double-click the Value field, open the drop-down, and scroll down to SF_FaceGen.

 

You can't just export an armor that has exposed skin from Blender no matter what export settings you use, as the shader types need to be different for different parts of the mesh. Use SHADER_SKIN and add the FaceGen flag for skin, and use SHADER_DEFAULT for everything else.

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Thanks for the help! I didn't see the option for a drop-down in the first place since my "Block Details" window was too small.

 

You have definitely saved my mod! Thank you very much!

 

 

Shader Flags is right under Shader Type in the BSShaderPPLightingProperty. Double-click the Value field, open the drop-down, and scroll down to SF_FaceGen.

You can't just export an armor that has exposed skin from Blender no matter what export settings you use, as the shader types need to be different for different parts of the mesh. Use SHADER_SKIN and add the FaceGen flag for skin, and use SHADER_DEFAULT for everything else.

Edited by dangman4ever
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