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Issue with Damage Immunity


Zorkaz

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I have a protectron which should be immune to all physical damage but energy, fire and cryo is okay.

 

Now I've altered the existing immunity perks and made my own.

The issue: It works perfectly for grenades, only plasma and electro can hurt them.

But for weapons it doesn't matter. Laser, Plasma, Ballistic... they all won't hurt it.

 

So it's only explosions that do damage since they have spells

 

 

Now this are the basic conditions for Spell Damage (Similiar to the existing immunity perks)

276084-1664611179.png

 

 

Those are the weapon conditions:

(Setting all to "OR" doesn't change anything)

276084-1664611278.png

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Something to try:

Mod Typed Incoming Weapon Damage

CompCodsworthPerk "Robot Sympathy" [PERK:001EB99B]

MQ00TheSightPerk "Foreknowledge" [PERK:0018358D]

, condition Subject.EPIsDamageType run on tab 3.


Not sure what would work better, either just dtPhysical ==1 or dtEnergy&dtFire&dtCryo&dtElectrical==0 . Supposedly, all weapons without damage type explicitly specified do Physical by default?

Edited by hereami
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Hm, curious. Although can't say i'm 100% confident about how it works.

 

Now looking at MQ00TheSightPerk i've got stuck, there are both Mod Incoming and Mod Typed Incoming entries simultaneously, but why and shouldn't that result in 0.75x0.75 reduction for energy damage then? And if not, then means that Typed damage isn't covered by Incoming damage?

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