Zorkaz Posted October 1, 2022 Posted October 1, 2022 I have a protectron which should be immune to all physical damage but energy, fire and cryo is okay. Now I've altered the existing immunity perks and made my own.The issue: It works perfectly for grenades, only plasma and electro can hurt them.But for weapons it doesn't matter. Laser, Plasma, Ballistic... they all won't hurt it. So it's only explosions that do damage since they have spells Now this are the basic conditions for Spell Damage (Similiar to the existing immunity perks) Those are the weapon conditions:(Setting all to "OR" doesn't change anything)
hereami Posted October 1, 2022 Posted October 1, 2022 (edited) Something to try: Mod Typed Incoming Weapon Damage CompCodsworthPerk "Robot Sympathy" [PERK:001EB99B] MQ00TheSightPerk "Foreknowledge" [PERK:0018358D] , condition Subject.EPIsDamageType run on tab 3. Not sure what would work better, either just dtPhysical ==1 or dtEnergy&dtFire&dtCryo&dtElectrical==0 . Supposedly, all weapons without damage type explicitly specified do Physical by default? Edited October 1, 2022 by hereami
Zorkaz Posted October 1, 2022 Author Posted October 1, 2022 Should work but doesn't. The protectron still takes physical damage. Using: dtPhysical ==1 and dtEnergy&dtFire&dtCryo&dtElectrical==0Using: SetValue = 0 or MulitplyValue = 0
hereami Posted October 1, 2022 Posted October 1, 2022 Hm, curious. Although can't say i'm 100% confident about how it works. Now looking at MQ00TheSightPerk i've got stuck, there are both Mod Incoming and Mod Typed Incoming entries simultaneously, but why and shouldn't that result in 0.75x0.75 reduction for energy damage then? And if not, then means that Typed damage isn't covered by Incoming damage?
Zorkaz Posted October 2, 2022 Author Posted October 2, 2022 Okay I just noticed something:The Cryolator, Shishkebap and Flamer do only have EnergyDamage, not cryo or fire.
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