yttermayn Posted May 5, 2009 Share Posted May 5, 2009 Couldn't find any info on this with the search, so here goes: I'm thinking of altering JP's Miniature Necromancy mod so that when you revive an NPC, the dead npc's facial features and hair get copied to the new revived version. To do this I'd have to know what the variables that have all those slider bar values, and be able to read and write them to and from the actors involved. Does anyone have an idea if this is even possible?Thanks in advance. Link to comment Share on other sites More sharing options...
worm82075 Posted May 10, 2009 Share Posted May 10, 2009 It should be because each of the sliders has a numerical value (Darn displays them in his UI mod) but I'm not sure where those values are stored. You may need OBSE to accomplish this but it should be possible. Link to comment Share on other sites More sharing options...
yttermayn Posted May 10, 2009 Author Share Posted May 10, 2009 Looking at the script a little closer, I realize that JP actually could have used the resurrect command on the original body and adjusted the hostility and likesplayer (can't remember the actual names) values to make them your servant. However, I think he did it the way he did to be able to give them the ashen wasted look and have the command scripts (inventory, follow, stay) attached. So, if I were to modify this script to use resurrect, how would I attach those command scripts to the original resurrected NPC actor? Link to comment Share on other sites More sharing options...
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