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How come FOSE Screws up my mods?


Diehard335

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How come FOSE Loader Screws up my mods? When I add an interior, then test it without FOSE, it works, but when I load up via FOSE, it crashes whenever I try to enter my interior. This is BS, cause it worked just a little while ago. It's none of my plugins, it's not my mod, it's FOSE plain and simple. So how do I work around this? Please help...
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More likely than not, it aint fose's fault.

 

- What version of fallout are you using?

- Are you using DLCs? are you using resources from the DLCs? are the DLCs in your fallout data folder? are your dlcs .bsa files there too?

- What exactly are you adding.

- Which other mods are you running alongside? any of them claims to add any fose functionality?.

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More likely than not, it aint fose's fault.

 

- What version of fallout are you using?

- Are you using DLCs? are you using resources from the DLCs? are the DLCs in your fallout data folder? are your dlcs .bsa files there too?

- What exactly are you adding.

- Which other mods are you running alongside? any of them claims to add any fose functionality?.

 

 

I've tested everything else, it's not any of my mods, or plugins. Update Version 1.4.6, DLC's are all disabled except the one I'm working on (Fort Exodus V4)

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Even if disabled, are the dlcs in the fallout data folder along with the respective BSAs?.

 

What exactly are you adding to that cell?. Are you attempting to use any fose script?

 

 

What FOSE scripts are there? And wouldn't it be the opposite way around if that was the case?

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Nope, if you use an unknown function, the script will silently suicide itself and stop working, but the game will move on just as if nothing happened.

If however you're using a fose function, and either using it wrong, or in some line after it you're doing something wrong (like trying to manipulate a ref variable that you haven't assigned anything to), then the game would crash.

 

Its sort of hard to know what exactly is causing your crash without knowing what does your mod do.

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Nope, if you use an unknown function, the script will silently suicide itself and stop working, but the game will move on just as if nothing happened.

If however you're using a fose function, and either using it wrong, or in some line after it you're doing something wrong (like trying to manipulate a ref variable that you haven't assigned anything to), then the game would crash.

 

Its sort of hard to know what exactly is causing your crash without knowing what does your mod do.

 

 

http://www.fallout3nexus.com/downloads/file.php?id=6117

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