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Warhammer 40.000: Dawn Of War


Dark0ne

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Nice info. ^^ Merged your posts WarKirby, don't really see any need for there to be multiple ones

 

It was just in case of a page failing to load, and me losing the whole post

 

 

Didja notice the names link to pictures?

 

 

WarKirby

 

 

Haha, I didn't notice, thank you! I've seen almost all in various videos. The only ones I did not see yet are the Destroyers, but i'm pretty sure they are in the expansion.

 

EDIT: Watched some more videos and revoke my statement about them not looking metallic.

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  • 2 weeks later...
God do i love Dawn of War...

These are all the different units most of them, up to Winter Assault.

God i can't wait for Dark Crusade! :D

 

This is both a reply and an overall thoughts/summery done in my opinion. Warning that this will all be a bit jarbled up as I am typing it as it comes to mind.

 

I now have Dark Crusade and love it. Though there are a few little things that I think need changing. However the new units all are useful, there has been some good balance changes (and some not so good). The 2 new races are a blast to play as and not as overpowered as some may think/expect. My main complaint is the change in unit limits on certain higher up units. Only 2 predators as chaos, only 1 whirlwind as SM, and one of the big ones I hate is only 1 Kashkrin squad for IG. I have yet to try Orcs and rarely play as Eldar (cool race but not my style). Necron are fun, but in MP can sometimes be hard to play as. If you are fighting Chaos or Orks as Necron the start of the game can be rather hard. The pathfinding on the Monolith is horrid. I know it is supposed to be slow, but I think the teleport ability should recharge a little faster and a very small increase in range. Immortals should get the summon to building ability that Warriors have. The fact that the Necron Lord and Tomb Spyders just get back up where they died when rebuilt can be both a help and a pain. Tau are insanely fun, though it's always hard for me to decide which path to go. I love the upgrades of the Kauyon, though I do not use the units gained from it. I prefer the Crisis battlesuits and hammerhead ship unit wise, but missing out on increased range and health for fire warriors hurts. IMO the Ethereal is almost useless. His ability is nice, but without it he can't do anything and doesn't give any passive bonuses that I am aware of. His summon royal guard ability can only be used if you haven't reached the infantry cap (hard not to cap with so many infantry units to choose from). Fighting against the Eldar Harlequin is a pain unless you can shoot her out of the sky. The new chaos daemon prince is very cool but I don't think it fits what they needed at all. When the IG HWT WORKS then they are nice. Grey Knights are rather useful, especially against Necron. Tau need towers (only team without towers). Some of the Necron build times need fine tuning, though I can easily see how doing so would be hard (with the whole build speed resource). The campaign can be a lot of fun and also be very frustrating. Honestly more maps for the campaign would have been a huge improvement (too few in my opinion).

 

Overall I would say this exp is worth it. I think Relic is doing a rather nice job at attempting to balance things (better then most game companies I know) and thus things will only get better. If anyone gets Dark Crusade and wants someone to occasionally play with, send me a PM. I'll respond with my usual gamename and password. Note that if anyone DOES want to play with me they should get all 4 mappacks at www.warhammermaps.com.

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God do i love Dawn of War...

These are all the different units most of them, up to Winter Assault.

God i can't wait for Dark Crusade! :D

 

This is both a reply and an overall thoughts/summery done in my opinion. Warning that this will all be a bit jarbled up as I am typing it as it comes to mind.

 

I now have Dark Crusade and love it. Though there are a few little things that I think need changing. However the new units all are useful, there has been some good balance changes (and some not so good). The 2 new races are a blast to play as and not as overpowered as some may think/expect. My main complaint is the change in unit limits on certain higher up units. Only 2 predators as chaos, only 1 whirlwind as SM, and one of the big ones I hate is only 1 Kashkrin squad for IG. I have yet to try Orcs and rarely play as Eldar (cool race but not my style). Necron are fun, but in MP can sometimes be hard to play as. If you are fighting Chaos or Orks as Necron the start of the game can be rather hard. The pathfinding on the Monolith is horrid. I know it is supposed to be slow, but I think the teleport ability should recharge a little faster and a very small increase in range. Immortals should get the summon to building ability that Warriors have. The fact that the Necron Lord and Tomb Spyders just get back up where they died when rebuilt can be both a help and a pain. Tau are insanely fun, though it's always hard for me to decide which path to go. I love the upgrades of the Kauyon, though I do not use the units gained from it. I prefer the Crisis battlesuits and hammerhead ship unit wise, but missing out on increased range and health for fire warriors hurts. IMO the Ethereal is almost useless. His ability is nice, but without it he can't do anything and doesn't give any passive bonuses that I am aware of. His summon royal guard ability can only be used if you haven't reached the infantry cap (hard not to cap with so many infantry units to choose from). Fighting against the Eldar Harlequin is a pain unless you can shoot her out of the sky. The new chaos daemon prince is very cool but I don't think it fits what they needed at all. When the IG HWT WORKS then they are nice. Grey Knights are rather useful, especially against Necron. Tau need towers (only team without towers). Some of the Necron build times need fine tuning, though I can easily see how doing so would be hard (with the whole build speed resource). The campaign can be a lot of fun and also be very frustrating. Honestly more maps for the campaign would have been a huge improvement (too few in my opinion).

 

Overall I would say this exp is worth it. I think Relic is doing a rather nice job at attempting to balance things (better then most game companies I know) and thus things will only get better. If anyone gets Dark Crusade and wants someone to occasionally play with, send me a PM. I'll respond with my usual gamename and password. Note that if anyone DOES want to play with me they should get all 4 mappacks at www.warhammermaps.com.

'Serpent of Shadow'

Dude thanks for the info, but how are the Grey Knights space marines in the game, i mean they r seriously cool in 40k, but how do they fit into DOW? Also it's good to know Tau and Necrons r not overpowered, i mean the Necron Monolith video they released scared the crap out of me, all those Space Marine... and...it just blew them apart.....

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'Serpent of Shadow'

Dude thanks for the info, but how are the Grey Knights space marines in the game, i mean they r seriously cool in 40k, but how do they fit into DOW? Also it's good to know Tau and Necrons r not overpowered, i mean the Necron Monolith video they released scared the crap out of me, all those Space Marine... and...it just blew them apart.....

 

Sorry it took me a while to reply... been playing DoW: DC. ^^;

 

Grey Knights are basicly a Seer Squad (Eldar) for the SM and effective at that. They are melee units with a powerful charge ability and good armor/hitpoints. I love to pair them up with a Force Commander.

 

The necron can be scary to fight until you know their weaknesses. The main laser of the Engaged Monolith can turn a squad of space marines into a small pile of goo. However if you bring the monolith to 1/4th HP it teleports back to where it was built and must be repaired before it can be re-activated. So as long as you have anti-building stuff (like rockets) you should be fine. Plus the thing moves too slow and can't teleport often enough. Additionally when it does teleport it cannot attack right away and gives room for some free shots. In almost all cases going against a monolith means you are going to take decent damage, but it can be beaten. The key to fighting Necron is that they are slow in just about everyway (but vehicles). Their troops are slow, they produce units slowly, they take a long time to build their power generators, and with their builders being the only capture unit that slows down things too. So beating Necron usually just means being fast on your feet. I've seen Necron killed by swarms of heretics in the very beginning! Keep them from getting strategic points, don't worry about them having critical locations (does nothing for them), and attack often. If you turtle against a necron you will have perhaps a harder time then against any other race.

 

The Essence of the Nightbringer is overpowered to a degree though. He doesn't take damage from what i've seen. When you face him, run... if you can. Once he transforms back, kill the Necron Lord. Tau could use towers too.

 

Feel free to ask me any more questions as I am more then willing to answer. :)

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got Dark Crusade! Yeah!! the necrons are almost impossible to beat on Medium. so far I love the Tau the best tho, man that monolith from the necrons keeps coming. :D
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got Dark Crusade! Yeah!! the necrons are almost impossible to beat on Medium. so far I love the Tau the best tho, man that monolith from the necrons keeps coming. :D

 

If you are playing as Tau use the missle barrage ability of the missile gunships. Coupe of those will massacre a monolith. :)

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got Dark Crusade! Yeah!! the necrons are almost impossible to beat on Medium. so far I love the Tau the best tho, man that monolith from the necrons keeps coming. :D

 

If you are playing as Tau use the missle barrage ability of the missile gunships. Coupe of those will massacre a monolith. :)

 

thanks for the tip, will definetly use it.

 

by the way I now have two forums, and one is a dedicated Warhammer forum. All Warhammer fans should check it out.

 

http://thedarkcrusade.proboards82.com/index.cgi

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Hey guys been away, sorry, yeah i've got DOW:DC, awesome, and yeah, missile barrages r super awesome, i mean i had 3 of them, bombarding at the same time.....no more necrons!! :D, i was pleased, kick ass kroot, aah, if only kroot were that good in the table-top warhammer40k game.......oh well, you can't have everything i suppose.....bye :D
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Lately in multiplayer of DC with a couple friends i've been enjoying the Orks. The Flash Gitz are a great combo with 2 squads of Nobz and Mega Armored Nobz. Especially when you put the Warlord and the Big Mek on the Nobz then a Mad Dok on both Flash Gitz. Usually throw a Shoota Boyz in there too to give some more ranged support. That combo USUALLY can smash through anything. Plus swarms of Slugga boyz is always fun, haha.

 

I have now played and nearly beaten the campaign with almost every race. The only one I STILL can't get that good of a grip on is Eldar. I can do OK, but not like all the others. People seem to complain a lot about the IG's new HWT unti, but I never have a problem with them... (really like them in fact).

 

Honestly after how much i've played I would have to say Tau don't need towers (have an infantry unit and a vehicle that together can hold most spots). In fact they seem to be almost too powerful end game. That's just my opinion however.

 

If anyone sees the game name "Warlords" that's mine. It's password protected though, so PM me here to get in.

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