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Horns for Dogmeat


Zorkaz

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Think this is just like the mushroom helmet issue you were working on. Except instead of merging 2 nifs in outfit studio you take the brahmin model and mask everything except the horns (carefully), invert the mask and delete vertices. Viola you have the brahmin by the horns, so to speak. Import the dogmeat nif and position/size accordingly export to RBrahminHorns02.nif (if indeed an armor). Then make it construct-able armor for dog. (best to work off of duplicating existing dog armor helmet entries). Else replace original dogmeat nif if a default feature. SUrprised this is an issue for you after the glowing cats eyes you made. Totally dig 'em BTW. ;)

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