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How to get the player to use SitCrossLegged furniture marker?


SanneARBY

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Preferably without scripts, but I'm not opposed to it!

 

Trying to figure out how I can possibly get the player to press E on a model of a cushion and then use the SitCrossLegged furniture marker (the same one Khajiit use at their tents)

 

Closest I got was getting forced into 3rd person perspective on the marker whose model AND marker model had been replaced by the cushion :/ I'm truly stumped. Anybody have any ideas?

 

In general it would be wonderful to have an idea on how I can get the player to use furniture markers or idle markers (e.g. they hover over the empty space and the prompt to xyz pops up), but right now most pressing is the cross legged sitting :(

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The 'SitCrossLegged' furniture marker was created and it's meant to be used only by npcs that will sandbox on it or used by script, so the marker does not have a name so that the player can't intereact with it.


If you create a new 'SitCrossLegged' furniture marker with a unique ID and you give it a name, then the player will be able to interact with, meaning that you will see the 'E' sit on cross leg or you will see whatever you will name the furniture to.

If you name it 'F*** You Player', then you will see 'E' > F*** You Player, and the player's character will use the marker.


As for 'idle markers', then here you need scripted functions in order to be able to start and end the Idle by the player.

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The 'SitCrossLegged' furniture marker was created and it's meant to be used only by npcs that will sandbox on it or used by script, so the marker does not have a name so that the player can't intereact with it.
If you create a new 'SitCrossLegged' furniture marker with a unique ID and you give it a name, then the player will be able to interact with, meaning that you will see the 'E' sit on cross leg or you will see whatever you will name the furniture to.
If you name it 'F*** You Player', then you will see 'E' > F*** You Player, and the player's character will use the marker.
As for 'idle markers', then here you need scripted functions in order to be able to start and end the Idle by the player.

 

Would've been amazing had it worked, but it didn't :( do I need to add a triggerbox or anything of the sort maybe? I changed the ID and added a name (sit down), that didn't work. I then unticked isMarker and changed the keyword to PlayerKeyword, but none of those changes made it work either D: The "E to sit down" just doesn't show up no matter what I do

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There's more to it than that. In order for the Player to interact with anything, the object needs collision. In this case, these markers are just that, markers, with no additional objects or collision.

 

There used to be a mod called Use Special Markers - Resource that did add collision to all the special idle markers for the Player to use, but I can't seem to find it in search anymore. But if you can find it that's what you can use over your cushion.

 

Hmm, maybe I'll make a new resource mod..

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There's more to it than that. In order for the Player to interact with anything, the object needs collision. In this case, these markers are just that, markers, with no additional objects or collision.

 

There used to be a mod called Use Special Markers - Resource that did add collision to all the special idle markers for the Player to use, but I can't seem to find it in search anymore. But if you can find it that's what you can use over your cushion.

 

Hmm, maybe I'll make a new resource mod..

I'm currently navmeshing my mod, decided to let it be for now, but I'll take a look at that once I'm done! You suggest I make a collision marker, linked ref that to the sit marker, and then what? Could you make a step by step maybe? I'm autistic so struggling a bit to figure out the exact details of how I'd do it :D

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No, that is not what I was saying. The sitcrossleggedmarker.nif needs the collision built into it, collision markers placed in the CK will not work.

 

Ahh that does make sense. So last resort would be to use scripting I imagine? In any case, thanks for the insightful response thus far! If you ever make that modder's resource I'll probably be the first to download it ;)

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