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I'm in Diamond City Settlement. I have no idea why the workshop id according to SKK utilities is for Peabody instead.


AndreChau

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I can't see a conflict to patch here in fo4edit. The Peabody settlement (Peabody Place - New Settlement Location)

is earlier than the diamond city one anyway. I haven't even been to the peabody house!

Log says:


[10/15/2022 - 03:04:04AM] SKK_WUTestWorkshopKeywords_54006 log opened (PC-64)
[10/15/2022 - 03:04:04AM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (FE0FEA4A)>],[Cell <Wilderness (00000FEB)>],ERROR WorkshopParent registered workshop has no MapMarker
[10/15/2022 - 03:04:04AM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (FE0FEA4A)>],[Cell <Wilderness (00000FEB)>],WARNING WorkshopParentRegistered Workshop Location [Location < (FE0FEA4C)>] missing LocationRefType LocationEdgeMarker (Quests may not pick this workshop).
[10/15/2022 - 03:04:04AM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (FE0FEA4A)>],[Cell <Wilderness (00000FEB)>],WARNING: WorkshopParentRegistered workshop has no WorkshopLinkAttackMarkers connected to WorkshopLinkCenter [ObjectReference < (FE0FEA47)>] Attacks may not be able to spawn actors.







127842658-1665762256.png

 



Edited by AndreChau
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The error message box is generic in nature and doesn't really apply to this situation.

 

I'm pretty sure the problem is with Peabody mod ... "missing LocationRefType LocationEdgeMarker (Quests may not pick this workshop)."

AFAIK, SKK50 mods are almost always, if not always... quests, (as it generally should be).

 

Problem should be brought to the attention and fixed by Peabody mod's author.

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  • 4 weeks later...

It may not be the peabody mod, tho.

I mean... in vanilla, there is no settlement in Diamond City. So that's either an innocent mistake of wording by Andre, or they have other settlement mods that have to be taken into consideration.

Sorry, I've had the Diamond City mod for so long I forgot that it's not in the base game. I am running through again without the peabody one, and things seem fine - but until I get all the settlements again, I can't be confident, alas.

 

Thanks for the advice.

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[11/11/2022 - 06:13:12PM] SKK_WUTestWorkshopKeywordsScript,[workshopscript < (FE102A4A)>],[Cell <Wilderness (00000FEB)>],ERROR WorkshopParent registered workshop has no MapMarker

Presumably there's a conflict somewhere. But I can't see a conflict using the conflict filter - presumably it's there and I am missing it. When I look at the original mod in fo4edit, it seems to be set up correctly but I don't know enough to be sure. Map seems fine (see below).

I can spawn settlers, resources seem to be working ok. Is it possible that the script is giving a false error?


Screen-Shot25.png

 

Edited by AndreChau
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