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XCOMModHelper


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Okay, so this is going to sound dumb, but what am I supposed to target after [[ XCOMModHelper -c ]] in the command line, since I'm not running EW, and can't use EWConfig.xml?

 

Depends on what do you want to accomplish. XCOMModHelper is great tool to apply mods to the game (EU and EW). Every mod, that uses XCOMModHelper for deployment, has its configuration in xml file - that is what is written after -c option.

 

There are 2 ways for you. Wait until are old mods updated for current version of XCOM Enemy Unknown (patch 6) or downgrade the game to patch 4 (already linked the thread). I bought XCOM EW and it's exciting (now on the 2nd playthrough).

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Okay, so this is going to sound dumb, but what am I supposed to target after [[ XCOMModHelper -c ]] in the command line, since I'm not running EW, and can't use EWConfig.xml?

 

Depends on what do you want to accomplish. XCOMModHelper is great tool to apply mods to the game (EU and EW). Every mod, that uses XCOMModHelper for deployment, has its configuration in xml file - that is what is written after -c option.

 

There are 2 ways for you. Wait until are old mods updated for current version of XCOM Enemy Unknown (patch 6) or downgrade the game to patch 4 (already linked the thread). I bought XCOM EW and it's exciting (now on the 2nd playthrough).

 

I just wanted to edit the DefaultGameCore.ini file myself and have it stick. Nothing major, just balance tweaks, mostly.

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Ok, then use -c EUConfig.xml that is bundled with the tool. It will patch XComGame.exe to load DefaultGameCore.ini from Config folder.

 

Also don't forget to disable phone home - edit (as administrator) hosts file in Windows\System32\drivers\etc\ folder.

# Prevent XCOM EU Phone Home
127.0.0.1 prod.xcom.firaxis.com
127.0.0.1 65.118.245.165

Or put Steam into offline mod.

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In the first post, the first sample configuration says, "Patches the XComEW.exe to read the DefaultGameCore.ini file in XEW/Config".

 

What exactly will that change from EW?

Does that return the hit & crit percentages of the aliens back to EU levels?

 

Thanks!

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In the first post, the first sample configuration says, "Patches the XComEW.exe to read the DefaultGameCore.ini file in XEW/Config".

 

What exactly will that change from EW?

Does that return the hit & crit percentages of the aliens back to EU levels?

 

Thanks!

By default, EW uses the DGC.INI that is embedded within the game EXE in what is called the 'resource cache'. Only certain things are read from the loose file, so you might edit the loose file but still not see the changes. The change tells the EXE to use the entirety of the loose file instead of the 'resource cache' version. Without it, you would have to hex edit the EXE directly.

 

-Dubious-

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I'm sorry, but I have no idea what any of this means. I'm not a modder. :sad:

I am an experienced gamer from way back. I just don't understand some of the terms you're using here.

 

I just want to make one change to my game. Could someone please give me a step by step, or direct me to one, that shows me how to reduce the to hit and crit percentages of the aliens?

Edited by Fardaza
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I'm sorry, but I have no idea what any of this means. I'm not a modder. :sad:

I am an experienced gamer from way back. I just don't understand some of the terms you're using here.

 

I just want to make one change to my game. Could someone please give me a step by step, or direct me to one, that shows me how to reduce the to hit and crit percentages of the aliens?

There is a mod ('No Aim And Crit Bonus for AI') that addresses this by eliminating the bonuses and could be tweaked to what you want, but it has not been updated since the release of 'Enemy Unknown' (EU) patch 5. Which means it needs to be updated to work with either the last patch for EU (#6) or for Enemy Within (EW) patch 1. It does consist of a lot of unrelated entries from the 'DefaultGameCore.ini' (DGC.INI) file. Although once INI loading is enabled, the necessary changes could be done manually and directly to the DGC.INI file, it ought to be trimmed down and turned into a ToolBoks or XCOMModHelper 'Custom Mod' to make maintaining it easier.

 

Unfortunately you are either going to have to learn how to do some basic modding for yourself, or wait until someone else produces a mod that does what you want. XCOM is very 'unfriendly' to mods. Every patch they release forces mod makers to have to research just what the patch changed and how it affects their mods. All of this is described in the wiki article 'Basic Guide to installing mods', but that is just the tip of the iceberg. There are other articles that also need to be read, and many people are daunted by the amount of material presented in the 'Basic guide' itself. Modding in XCOM takes some commitment to understanding the process. Installing a prepared mod can be described in simple steps. Creating one is much more involved, which is why we created the wiki articles.

 

-Dubious-

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