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Solution to two game breaking DLC glitches. (in a modded game)


Laptoprocker

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Hi guys,

 

Today I've ran into two really annoying and game-breaking bugs while playing through the (modded) Fallout 3 DLCs. I spent a lot of time trying to figure out how to fix them, so I thought I might as well post it here so others will not have to go through the same headache.

 

First of all:

 

!!!!!!!!!!!!!!!!!!!!!!!SPOILERS!!!!!!!!!!!!!!!!!!!!!!!!

 

Bug 1. The Pitt

 

Problem: Can't enter the Arena (or The Hole) at the end of the quest "Unsafe Working conditions. It says that it "Requires a key"

 

Solution: If you use the mod Unofficial Fallout 3 Patch or Updated Unofficial Fallout 3 Patch (I use the latter) then disable it and fire up your game without it. (if you use a merged patch don't forget to re-create it otherwise your game will crash on startup).

 

Also you should replace your Fallout 3 and Fallout Launcher .exe files with the original ones. (just delete it and let Steam re-download them for you), if you use the 3gb enabler then don't forget to add the 3gb flag to the executables again.

 

(credit: some random forum I don't remember)

 

Edit: as polbashkisneslo pointed out it might be a compatibility issue with UUFP and FWE.

 

Bug 2. Mothership Zeta

 

Problem: after being "beamed up to the spaceship" there's a cutscene with a bunch of aliens who are attempting a surgery on you, the cutscene freezes halfway and you are unable to proceed and remain stuck in the cutscene. (even when the scene freezes one of the aliens appears to be moving, but in a glitched looped way so if nothing happens in around 5 seconds it's very likely that the dlc is glitched)

 

Solution: Do you use Purge Cell Buffers or NMC's Clear Cell Buffers plugin? The solution is very simple: disable it! The cutscene should proceed just fine.

 

(credit: fallout wiki bugs section)

 

 

Thats it, I hope It helped!

 

 

Side note: Although both the Unofficial Fallout Patch and Clear Cell Buffers are useful and great mods, I'm not sure if I will carry on using them. I don't find it acceptable that a mod completely glitches a game and renders it unplayable. Mind you though that it might not be those mods but another mod conflicting with them in my lengthy load order. All I want to say that be cautious using them.

 

Side note 2: Sorry for my crappy English, I'm not a native speaker.

Edited by Laptoprocker
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I reported the issue on the UUFP modpage, another user pointed out that it's a compatibility issue with FWE, I hope it's gonna be fixed. I also reported the issue with Clear Cell Buffers on NMC's modpage, although it's not something that can be fixed.

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