WardenAI Posted October 18, 2022 Share Posted October 18, 2022 How do I make invisible laser shots? I find both recoil and the shots abit wierd to be visible. Link to comment Share on other sites More sharing options...
StormWolf01 Posted October 19, 2022 Share Posted October 19, 2022 Heyas Warden. While I know the "booksmart" way of doing it, the 3d modeling isn't something that I have any experience with.Basically what you'd need to do is convert the 3d model of the "beam" or "bullet" to use an entirely black texture. Complete black becomes transparent, on a 3d model after it's rendered.So in essence, what they fire, would be invisible. Link to comment Share on other sites More sharing options...
WardenAI Posted October 22, 2022 Author Share Posted October 22, 2022 Heyas Warden. While I know the "booksmart" way of doing it, the 3d modeling isn't something that I have any experience with.Basically what you'd need to do is convert the 3d model of the "beam" or "bullet" to use an entirely black texture. Complete black becomes transparent, on a 3d model after it's rendered.So in essence, what they fire, would be invisible. Would'nt just retexture it to black do if so? I mean open the nif of the beam and replace texture with just black? Link to comment Share on other sites More sharing options...
StormWolf01 Posted October 22, 2022 Share Posted October 22, 2022 Heyas Warden. While I know the "booksmart" way of doing it, the 3d modeling isn't something that I have any experience with.Basically what you'd need to do is convert the 3d model of the "beam" or "bullet" to use an entirely black texture. Complete black becomes transparent, on a 3d model after it's rendered.So in essence, what they fire, would be invisible. Would'nt just retexture it to black do if so? I mean open the nif of the beam and replace texture with just black? :rolleyes: Ummmm.... Yes indeed.That's the way that I shoulda said it :DThanks for the correction :thumbsup: For some reason my brain was lumping the entire model into one big category there. I dunno! LOL. Edit: Tho I dunno for sure, but it's very possible that the onhit graphic, is a different graphic from the beam.I'm thinking that, cuz I've seen mods that alter the sparks, blood eruptions and such, that don't effect the actual projectile. Link to comment Share on other sites More sharing options...
StormWolf01 Posted October 22, 2022 Share Posted October 22, 2022 As for the recoil... I'm sorry for forgetting about that, before.Recoil is controlled by a weapon's AimModel file.there's several key settings in that file that control how high the weapon jumps, what directions it jumps, and how long it takes to go back to level.I've highlighted them, here in this screenie.This is the settings that I've got for one of my "nail driver" guns. There's just a bit of recoil, especially in full auto, but nowhere near what it is in vanilla. Keep in mind tho, that you would also need to go in adjust the settings for any attachments that go onto the weapon, that adjust recoil settings. That can be some trial and error, as you could end up with guns that recoil DOWNWARDS *Caugh* the Vanilla Gauss Rifle with a silencer *caugh* Also if you want to keep that screenshot, I'd recommend copying it to your computer. That's a new host that I'm trying out, I'm not sure if it will stay online, or if they'll delete it after x amount of time. Link to comment Share on other sites More sharing options...
WardenAI Posted October 27, 2022 Author Share Posted October 27, 2022 As for the recoil... I'm sorry for forgetting about that, before.Recoil is controlled by a weapon's AimModel file.there's several key settings in that file that control how high the weapon jumps, what directions it jumps, and how long it takes to go back to level.I've highlighted them, here in this screenie.This is the settings that I've got for one of my "nail driver" guns. There's just a bit of recoil, especially in full auto, but nowhere near what it is in vanilla. Keep in mind tho, that you would also need to go in adjust the settings for any attachments that go onto the weapon, that adjust recoil settings. That can be some trial and error, as you could end up with guns that recoil DOWNWARDS *Caugh* the Vanilla Gauss Rifle with a silencer *caugh* Also if you want to keep that screenshot, I'd recommend copying it to your computer. That's a new host that I'm trying out, I'm not sure if it will stay online, or if they'll delete it after x amount of time. Cheers mate, found that aswell as making laserbeam invisible through esp alone ;) so now I see impact, the muzzle, have different sounds abit lower and next to 0 recoil. But you are right need to fix attachments aswell, but so far all vanilla attachments works fine, also increased the rate of fire so that automatic is more of a constant laser also and so that it dismember instead of regular dmg. ;) Link to comment Share on other sites More sharing options...
StormWolf01 Posted October 29, 2022 Share Posted October 29, 2022 As for the recoil... I'm sorry for forgetting about that, before.Recoil is controlled by a weapon's AimModel file.there's several key settings in that file that control how high the weapon jumps, what directions it jumps, and how long it takes to go back to level.I've highlighted them, here in this screenie.This is the settings that I've got for one of my "nail driver" guns. There's just a bit of recoil, especially in full auto, but nowhere near what it is in vanilla. Keep in mind tho, that you would also need to go in adjust the settings for any attachments that go onto the weapon, that adjust recoil settings. That can be some trial and error, as you could end up with guns that recoil DOWNWARDS *Caugh* the Vanilla Gauss Rifle with a silencer *caugh* Also if you want to keep that screenshot, I'd recommend copying it to your computer. That's a new host that I'm trying out, I'm not sure if it will stay online, or if they'll delete it after x amount of time. Cheers mate, found that aswell as making laserbeam invisible through esp alone :wink: so now I see impact, the muzzle, have different sounds abit lower and next to 0 recoil. But you are right need to fix attachments aswell, but so far all vanilla attachments works fine, also increased the rate of fire so that automatic is more of a constant laser also and so that it dismember instead of regular dmg. :wink: As Danse likes to constantly say..."Outstanding!" It sounds like your project came ahead by leaps and bounds! That is awesome!I'm guessing... you found a nif in the vanilla files that isn't visible, and replaced the vanilla value with that? If so, what was the name of the nif?Not gonna lie. I kinda wanna see your work. That constant beam sounds very, very, very interesting!If you don't mind... what values did you change for that? I dunno the settings for auto fire. :pinch:(Edit) Oh! Dude! I wish that I knew how to script a lot better. It would Totally ROCK if I could script that to do a burst fire. Like, tap the trigger, it fires 2 or 3 times. Hold the trigger and just start sweeping a beam back and forth. (/Edit) For the vanilla attachments, it can get tedious. :sad: Basically you need to look at each one, and find where it changes those particular values. I usually have 0.00 copied to clipboard, so that I can just Ctrl + V (paste) when I go to edit. Link to comment Share on other sites More sharing options...
WardenAI Posted October 30, 2022 Author Share Posted October 30, 2022 As for the recoil... I'm sorry for forgetting about that, before.Recoil is controlled by a weapon's AimModel file.there's several key settings in that file that control how high the weapon jumps, what directions it jumps, and how long it takes to go back to level.I've highlighted them, here in this screenie.This is the settings that I've got for one of my "nail driver" guns. There's just a bit of recoil, especially in full auto, but nowhere near what it is in vanilla. Keep in mind tho, that you would also need to go in adjust the settings for any attachments that go onto the weapon, that adjust recoil settings. That can be some trial and error, as you could end up with guns that recoil DOWNWARDS *Caugh* the Vanilla Gauss Rifle with a silencer *caugh* Also if you want to keep that screenshot, I'd recommend copying it to your computer. That's a new host that I'm trying out, I'm not sure if it will stay online, or if they'll delete it after x amount of time. Cheers mate, found that aswell as making laserbeam invisible through esp alone :wink: so now I see impact, the muzzle, have different sounds abit lower and next to 0 recoil. But you are right need to fix attachments aswell, but so far all vanilla attachments works fine, also increased the rate of fire so that automatic is more of a constant laser also and so that it dismember instead of regular dmg. :wink: As Danse likes to constantly say..."Outstanding!" It sounds like your project came ahead by leaps and bounds! That is awesome!I'm guessing... you found a nif in the vanilla files that isn't visible, and replaced the vanilla value with that? If so, what was the name of the nif?Not gonna lie. I kinda wanna see your work. That constant beam sounds very, very, very interesting!If you don't mind... what values did you change for that? I dunno the settings for auto fire. :pinch:(Edit) Oh! Dude! I wish that I knew how to script a lot better. It would Totally ROCK if I could script that to do a burst fire. Like, tap the trigger, it fires 2 or 3 times. Hold the trigger and just start sweeping a beam back and forth. (/Edit) For the vanilla attachments, it can get tedious. :sad: Basically you need to look at each one, and find where it changes those particular values. I usually have 0.00 copied to clipboard, so that I can just Ctrl + V (paste) when I go to edit. Is there a way to send the esp? So you could check it out yourself it you want? :) Link to comment Share on other sites More sharing options...
focusingfoundation Posted November 7, 2022 Share Posted November 7, 2022 if you have a mod that turns beams invisible and ellminates recoil (even on splitters) for both lasers AND plasma, i'll dl'd it faster than you can say "5...4...3...2...1..." Link to comment Share on other sites More sharing options...
WardenAI Posted November 7, 2022 Author Share Posted November 7, 2022 if you have a mod that turns beams invisible and ellminates recoil (even on splitters) for both lasers AND plasma, i'll dl'd it faster than you can say "5...4...3...2...1..." I have made a mod that makes beams for lasers invisible without using dummy textures and changed the muzzle flash + light and the impact + impact sound, and also removed most recoil also made the beam repeatable(automatic by default) will also change automatic reciever to do something else, parhaps increase automatic dmg.will fix institute lasers soon too, but not sure I will do plasma since thats not really realistic to me, but I can share the method when I release so you can do it to that aswell. Just dont want to promise too much, have made alot of personal mods that I never released in the past. Link to comment Share on other sites More sharing options...
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