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Invisible Laser shots


WardenAI

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I've never done anything like this but in theory, at least in my mind, this should work.

You edit the projectile forms (PROJ) for laser weapons so that the specs for which artwork-files/-forms to use for visual effects no longer point to assets with visible beams. In below screenshot the ones you should change are underlined in red, orange means *consider adding something for coolness* and green means *do not change* (because one might otherwise be tempted to).

(The pic is from CK, perhaps this is better done in xEdit, I don't know.)

https://imgsh.net/a/1Ix4Emr.png

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Done; see here: Invisible Laser Beam

What i did is exactly what someone here already said, i removed the corresponding projectile effect (NIF) for both the muzzle flash and the projectile effect in the PROJ records. I left the impact effect. I think thats very close to IRl maybe i will tweack the impact replace it with a fire effect since lasers just burn.. let me know. Cheers.

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Done; see here: Invisible Laser Beam

What i did is exactly what someone here already said, i removed the corresponding projectile effect (NIF) for both the muzzle flash and the projectile effect in the PROJ records. I left the impact effect. I think thats very close to IRl maybe i will tweack the impact replace it with a fire effect since lasers just burn.. let me know. Cheers.

 

Did almost the same, just changed the lifetime of the projectile to 0.00002, changed the muzzle to a different animation since someone told me that lasers somehow spew out gas to project the laser into beam. Also changed the sound description and removed 2 channels so you only hear the "gas" spew out as you fire and added power armor light to give a better light representation, and changed the sound also so that it sounds more like a constant burn :wink:

 

I'll release my version soon ;) in a week or so, need to change institute lasers aswell tho.

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Im curious. I was thinking of playing around with the lifetime aswell but than thought no, for some reason. in the end it will work better since you have a visual for a tiny bit of seconds for a game. I dont know where you have that information with Gas but as far as i know there is no gas signature. One could think about immersive coloring; its either green or red depending on wavelength.

 

All in all you wouldnt see anything IRL if its ready for field test, working laser technology is already in use and very effective to destroy rocket chips. Guess what, its invisible. No gas, no sound, no visuals.

 

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  • 10 months later...

 

if you have a mod that turns beams invisible and ellminates recoil (even on splitters) for both lasers AND plasma, i'll dl'd it faster than you can say "5...4...3...2...1..."

 

I have made a mod that makes beams for lasers invisible without using dummy textures and changed the muzzle flash + light and the impact + impact sound, and also removed most recoil also made the beam repeatable(automatic by default) will also change automatic reciever to do something else, parhaps increase automatic dmg.

will fix institute lasers soon too, but not sure I will do plasma since thats not really realistic to me, but I can share the method when I release so you can do it to that aswell.

 

Just dont want to promise too much, have made alot of personal mods that I never released in the past.

 

 

thx for the head ups warden, i'll take a look

Edited by focusingfoundation
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