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fallout3 multi


Honeybiscuit

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has anyone heard about the multiplayer part coming out? HOW HARD WOULD IT BE TO START COMING UP WITH SOMETHING LIKE THAT> I HAVE SEEN IT DONE TO OLDER SINGLE PLAYER GAMES> AND If interested im me I been searchin for a crew to help.
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Well, multiplayer FO3 would be pretty darned hard to do. It'd probably end up with people trying to see who could hit the VATS button first or whose gun fires the most amount of mini-nukes in 1 shot. And I can imagine all that coding would be a nightmare, if it was even the tiniest bit feasible.
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well to get multplayer working you would have to Disable VATS out right then maybe give people lives aka respawns still would be fun :)
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has anyone heard about the multiplayer part coming out? HOW HARD WOULD IT BE TO START COMING UP WITH SOMETHING LIKE THAT> I HAVE SEEN IT DONE TO OLDER SINGLE PLAYER GAMES> AND If interested im me I been searchin for a crew to help.

 

YEa that'd be the death of this game lol. Its an RPG lol. If you want multiplayer go jump on some Unreal 3, Battlefield, Call of Duty, Halo, hell even Gears.

 

But multiplayer in Fo3, bat your whad on that happening lol.

 

Sorry dude

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I think it's cool to have multiplayer on FO3. I Mean walking around in the wasteland with a friend, or doing the Operation A. Together would be a blast! :D But yes, the VATS system would probably mess things up a bit. "/ Wich is a shame, because VATS could be cool, in different situasions.

 

Anyway, I Think It's a good idea, if it works that is.another thing that might mess things up is the mod... what if one player had their own mod, let's say a fortress in the middle of the wastleland... the other player couldn't get access to this fortress himself without the download... I don't know if, but it could mess things up a bit... I think :S

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  • 5 weeks later...
V.A.T.S. gives you a better percent to hit selected targets. You can have it function almost the exact same way. The only thing that's different is you can't have it stop time; basically you'll just be turning it into an auto-aim that takes action points to use.
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@amanderino- I'd imagine that is quite hard to do, BUT

 

you could just have vat's in real-time, where you can pinpoint certain areas of a target's body while they are moving. If even possible, it would be super-difficult.

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