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Khajiit texture problem...


SiniVII

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There is something really weird with the Male Khajiits. Their body textures are all in a mess! Such as... The bellybutton being on the leg! And places where it wasn't supposed to be fur there is fur! And the colors are all messed up.

 

I'll try getting a picture soon to help assist fixing this problem.

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Did you check on the plugin? 'It should', as it redirects male body texture to RTfootmale.dds.

 

**Real problem is, All Khajiit, regardless of sex, use same foot texture, footmale.dds. Normally, if you don't use any body replacer, it does not produce any problem. However, since almost of all body replacers use foot textures to wrap around whole body, unless any female body replacer use plugin for female Khajiit body texture, it can mess up male Khajiit body texture easily(like ExnemEC/HGEC, for they simply replace body meshes/textures). To avoid this problem, Robert's male body replacer use renamed male Khajiit body texture, and use plugin to redirect body textures.

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Hmmm...I'll try re-installing it, since I have re-installed HGEC quite a few times. Maybe something got overwritten in the process? Or could it be because I have the Tabaxi Cat Race V2 mod using similar textures? Anyways I'll get a picture up soon.
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You need - Sen Chans Roberts Muscular stock clothing and armour replacer - It sorts out the UV

map problem that occurs with Roberts body and vanilla clothes and armour.

You will notice strange things such as hands texture on the shoulders when

males are dresses in vest etc. While it is for the Muscular it should also work with others.

 

 

The same applies with EXNEM/HGEC. You will see pubs around the ankles if you do

not use a stock clothing and armour replacer

 

The Tabaxi mods has several esp's use the one that suits your conditions.

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Tabaxi only has one ESP. (Tabaxi Cat Race V2) I only use the main one so I doubt it's the problem. The Tabaxi male does not have this problem only the male khajiit, but I will try your method! :)
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I have the older Tabaxi (1.4). It has 4 esp options for several different body types.

While I have the mod I have never used it.

 

The UV map is definitly the problem in relation to vanilla clothes

and armour with mod bodies. I use RT's male body and Slof's Khajiit textures.

You will notice that mod armour and clothes made for mod bodies don't have this problem.

 

EDIT NEXT DAY: Sorry I thought I read that you were using Roberts male body.

That was actually what I read in LFact's post.

If this is not the case then what I said about the clothes/armour replacers is incorrect

in relation to the males, but would still apply to the EXNEM/HGEC females.

 

EDIT: To add to what LFact said this info is found in CS under characters-races-

Another thing to note in relation to EXNEM/HGEC is that it uses a separate

hand texture so in CS the body slot for hand needs to be pathed to the HAND texture while the

rest of the body is pathed to FOOT. With RT's male everything is pathed to FOOT as there is only

one texture.

(It may be that the esp's for these mods do not change all the body part paths I think I did this

myself when I had a similar problem to yours, but that was about a year ago.

Anyway - doing as described above works).

 

RT and EXNEM/HGEC should load after other race mods to insure their textures take precedence

as some race mods may use vanilla texture paths.

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