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3ds Max and stairs?


pepperman35

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Hello pepperman,

 

Bethesda aligns it close to the edge. In CK, you can hit F4 in viewport and check how the collision mesh looks on vanilla assets (Red = Static, Cream White = Stair Helper).

 

Bethesda uses shape set to convex hull on a plane, I think, and resulting helper mesh is a volume. I've been using plane + shape set to "mesh", though, and it works just fine (less triangles).

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