pepperman35 Posted October 23, 2022 Share Posted October 23, 2022 When making a stair helper, do you align the helper to the center of the threads or the edge of the threads? Link to comment Share on other sites More sharing options...
DiodeLadder Posted October 24, 2022 Share Posted October 24, 2022 Hello pepperman, Bethesda aligns it close to the edge. In CK, you can hit F4 in viewport and check how the collision mesh looks on vanilla assets (Red = Static, Cream White = Stair Helper). Bethesda uses shape set to convex hull on a plane, I think, and resulting helper mesh is a volume. I've been using plane + shape set to "mesh", though, and it works just fine (less triangles). Link to comment Share on other sites More sharing options...
pepperman35 Posted October 24, 2022 Author Share Posted October 24, 2022 Totally. forgot about F4, thanks for the reminder. Good copy on near the edge, that makes sense to me. Good input on the plane. I was using a box. Link to comment Share on other sites More sharing options...
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