XanAlderon Posted May 11, 2009 Author Share Posted May 11, 2009 Well, I can add most of the stuff asked for (ahem) most. I'll get to work on it once more people apply. Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 11, 2009 Share Posted May 11, 2009 Well, I can add most of the stuff asked for (ahem) most. I'll get to work on it once more people apply.Well, should you have questions, you can always ask. Link to comment Share on other sites More sharing options...
XanAlderon Posted May 11, 2009 Author Share Posted May 11, 2009 scn vg0bowbalancescript short h1 short h2 short h3 ref target begin scripteffectstart set target to getself if target == player set h1 to target.getav health endif end begin scripteffectfinish if target == player set h2 to target.getav health if h2 > h1 set h3 to h2 - h1 if h3 >= 10 target.kill endif endif endif end Sorry, I've never really understood scripts, what will this script do? Link to comment Share on other sites More sharing options...
exanimis Posted May 11, 2009 Share Posted May 11, 2009 Vagrant CeroNPC, male, fairly young, slightly disheveled Breton, medium/light complexion, brown eyes, highelfclassic hair, dark brown color. Essential, no persuasion. Combat style: NPCBanditMissile. Level 64, 62 str, 78 int, 83 wil, 65 agi, 43 spd, 81 end, 34 luc. 450 health 220 fatigue, 600 magicka, 40 personallity.58 actobatics, 67 alchemy, 100 alteration, 74 armorer, 77 athletics, 68 blade, 92 block, 73 blunt, 47 conjuration, 39 destruction, 55 hand to hand, 32 heavy armor, 76 illusion, 48 light armor, 80 marksman, 43 mercantile, 92 mysticism, 81 restoration, 56 security, 48 sneak, 41 speechcraft. Factions:FocsleFactionICFactionImperialLegionFriendJerallViewFactionLutherBroadBoardingHouseFactionTwoSisters Equipment:4 LL1LootPotions3Strong, 1 LL1LootSoulGems75, 3 VendorAlcoholAll, 1 LL0Loot26Gold100, 2 LL0Ingredients4RareMonster100, 3 LL0Ingredients3Rare100, 20 LL0LootMicroTreasure15, middle shirt01, middle pants01, middle shoes01. 13 silver arrows enchsilverwaraxedispel.Ring of Guidance 0 value (model = Thoronir.nif);500 fortify health500 fortify magicka20 restore health20 restore magicka15 restore fatigue85 shield43 spell absorptionunplayable Bow of Balance 0 value (model = silver bow);12 weight, 560 health, 1 speed, 0 reach, 19 damageEnchantment - 100 charge, 0 cost.damage fatigue 25 over 3 secondslight 10 over 25 secondsscript effect over 3 seconds (kills if using health cheat)scn vg0bowbalancescript short h1 short h2 short h3 ref target begin scripteffectstart set target to getself if target == player set h1 to target.getav health endif end begin scripteffectfinish if target == player set h2 to target.getav health if h2 > h1 set h3 to h2 - h1 if h3 >= 10 target.kill endif endif endif end Spells - Abilities:abdarkblackhandabracebretonfortifymagicabracebretonresistmagic Spells - Powers:BSRitualBlessedWordDoomstoneSteedPwRaceBretonShieldPwSprigganSummonBear Spells - Spells:DarkDetectSuperiorNPCParalyze2ApprenticeNPCSilence2ApprenticeStandardCalmTouch3JourneymanStandardCureDiseaseJourneymanStandardDisintegrateArmor2ApprenticeStandardFireShield4ExpertStandardLight3JourneymanStandardReflectSpell4ExpertStandardRestoreAttribSpeed2ApprenticeStandardRestoreAttribStrength2ApprenticeStandardRestoreHealth3JourneymanStandardRestoreHealthTarget2ApprenticeTestAreaDispelTrappableSpell AI:Class - Hunter (wanderer)8 aggression, 70 confidence, 40 energy level, 25 responsibilityBuys/Sells: Ingredients, potions, Miscellaneous. 600 barter gold. Recharge, Training - Alteration. Packages:Up to you, but would like to have them setup for traveling between the IC, Bruma, Skingrad, and Anvil, using those inns which belong to those factions. The easiest way would probably be to setup package groups for each town using Spring, summer, autumn and winter (under month). Bruma in the summer, Anvil in winter, IC in spring, Skingrad in autumn. Could be setup as a companion, recruited, or attacked for fun. With the exception of the custom equipment and packages, nothing else would need to be defined. Uses as much or as little of this as you feel like. Even if you do not feel like adding me, this same kind of arrangement of what is wanted might work as a guideline for those that you do. Another fantastic and funny post :D :yes: :D Link to comment Share on other sites More sharing options...
Halororor Posted May 11, 2009 Share Posted May 11, 2009 I'd like to have my character added. Just make it a Wood Elf Male and I'm happy. You can add any scripts/spells/weapons/armor/skills/class you like. Surprise me. Oh, and just make me handsome please :P Link to comment Share on other sites More sharing options...
AzirAphale001 Posted May 11, 2009 Share Posted May 11, 2009 Okay. Can I be an Orc barbarian, level 18, quite young, with hair in a Single Braid. On the island west of Anvil, please. EDIT: Long, dark brown hair. Link to comment Share on other sites More sharing options...
Blacksnake89 Posted May 11, 2009 Share Posted May 11, 2009 Character name: Hrondir the wanderer Description: Tall Nord, blonde windbraids medium length, pale skin, Dunmer eyes. Wearing ebony armor and a black hood with a Daedric axe. Give him a Daedroth pet named Crunchbite and make both essential. Where: Outside of Bruma near the stables. BAM!! Blacksnake's character in a nutshell. Link to comment Share on other sites More sharing options...
Vagrant0 Posted May 11, 2009 Share Posted May 11, 2009 scn vg0bowbalancescript short h1 short h2 short h3 ref target begin scripteffectstart set target to getself if target == player set h1 to target.getav health endif end begin scripteffectfinish if target == player set h2 to target.getav health if h2 > h1 set h3 to h2 - h1 if h3 >= 10 target.kill endif endif endif end Sorry, I've never really understood scripts, what will this script do?Essentially, it will make an effect that instantly kills the player if the player has healed more than 10 health in the 3 seconds that the effect lasts. Meaning that if the player has any high restore health effects active, or has god mode enabled, they're in for a surprise. Could probably add in a 4 second silence effect to that enchantment as well to rule out accidental healing. Link to comment Share on other sites More sharing options...
XanAlderon Posted May 11, 2009 Author Share Posted May 11, 2009 yep o.k, could prove some fun (or annoy the hell out of people hehe) I'll start adding people this afternoon. Link to comment Share on other sites More sharing options...
exanimis Posted May 18, 2009 Share Posted May 18, 2009 Just a post because I'm wondering how this mod is coming along. Link to comment Share on other sites More sharing options...
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