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can someone make chocobos their own mod?


Gunnolf115

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Basically you need to open the CS, set the source mod as the plugin file and the mod where you want to import the chocobos as the active file.

 

Then you need to give the imported elements another editor ID. To avoid any crash always start your editor ID's with letters and ensure they aren't likely to appear in other mods, the ideal is a combination of your nickname, a short description and the acronym of the mod.

 

The next step is the way you want to make the objects available in-game.

Edited by Oblivionaddicted
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