SiPlusPlus Posted October 29, 2022 Share Posted October 29, 2022 Quick 90 second video explaining my issue here: Anyone have any clue what I'm doing wrong? Thanks :) Link to comment Share on other sites More sharing options...
pepperman35 Posted October 29, 2022 Share Posted October 29, 2022 1. Shouldn't your BA2 file be named CanChimesScream - Main.ba22. Did you compress or uncompress the ba2 archive. Give kinggath's video a watch as he explains some of the issues with sound files Bethesda Mod School: CK 106 - Creating BA2 Files (+uploading to Bethesda.net and sound/texture fix) Link to comment Share on other sites More sharing options...
ChuckYufarley Posted October 29, 2022 Share Posted October 29, 2022 Is your mod installed via MO2 and not running as an unmanaged plug-in? If so, my guess would be you'd need to place your custom sound files into your mod folder in the MO2 install directory rather than the game's actual data folder. I've run into similar issues with textures in the past when I've installed my own mods via MO2, but left the textures in the game's data folder. That's why I leave my plug-ins as unmanaged until completion, then install the completed archives via MO2, so all my bits and pieces go where they should. Link to comment Share on other sites More sharing options...
DieFeM Posted October 29, 2022 Share Posted October 29, 2022 I'd check the bitrate and sample rate of the modded sound files. Make them match the original files, the engine is a bit picky about that. Link to comment Share on other sites More sharing options...
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