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Fort Takeovers - vanilla and modded not working - where to look?


Tetrol88

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Can someone tell me were to look please -

 

I noticed that at some stage in the past that the big forts like Fort Greymoor, Dunstad etc were no longer being taken over by guards but the bandits etc were repopulating. (I think it is vanilla behaviour unless that too was mod added)

I now find that ANY mod with takeover mechanics - like Skyrim Realistic Conquering, Lawbringer, Thandom of Treva's Watch etc - is doing the same - except those are getting BOTH the new guards and the bandits - meaning every one of them is having a battle when you visit.

 

The bandits in question are vanilla spawns, or those added by the takeover mods themselves. I have checked to make sure they are not placements made by other population affecting mods.

 

So it seems that the "Major Forts" such as Greymoor and Dunstad are not getting any trigger to change.

Modded locations like Lawbringer are getting the new spawns, but also the old

 

So I suspect there is something core being overwritten - but I don't know what. I have been through all the records in SRC and Lawbringer - nothing overwriting that shouldn't be.

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