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Tetrol88

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Everything posted by Tetrol88

  1. Solved - was a corrupted main file - reason it hadn't worked after updating was a 1.5.97 dll left in the skyrim directory and AE was crashing due ot that. Found it and removed it, worked. Ran the downgrade patcher and all happily going again.
  2. Ok - I've got 7,500+ hours in the game, and have worked through a lot of things in that time - but this has got me stumped. My PC is way over necessary specs. Playing with no issues until 48 hours ago W10, 1.5.97 (downgraded) via SKSE, MO2 and lots of mods. Decided to add xVASynth voices to my character so loaded that up, created the voice files. Took the best part of a day. Installed the required mods etc - clicked on the SKSE Skyrim icon, and it started - for about 30 seconds, then just stopped. Not far enough along to create crash logs etc. Checked for any driver changes, updates that had sneaked past without telling me - no - NVidia had updated several days before but I had been playing after that. Checked my antivirus and malware, firewalls etc had the required files as exclusions - ok Removed everything installed since my last play session, including reverting any mods that had been updated to as they were before. Used resaver and checked my mod list was precisely the same (although that was probably going to be more important for failing to load a save more than not running the exe at all) - no change Early stops like that - possible SKSE related so removed everything but SKSE itself - same thing. Removed SKSE as well so now was bare bones 1.5.97 obviously couldn't run that using SKSE, but trying the Skyrim executable - up popped the actual window to start the game, clicked play - and same thing happened. Thought it might be corrupt game files, and as I can't "verify" 1.5.97 decided to "update" (I wanted to deactivate a few crappy CC mods I had installed, which you can't do unless your game is "current" so it wasn't a total loss) No - won't run bare bones 1.6.whatever it is - exactly the same Any ideas anyone?
  3. So - quit out of game, all was going fine. Restarted game, start menu, ENB loaded, normal. Loading screen normal brightness. In game indoors close to pitch dark - in game menus normal. Brightness slider in normal position, and works, but even at maximum is still a lot darker than usual. ENB working, and environment light settings are as they should be, Zoned outside - everything is sort of "misty". Loading screen was normal. Tried different saves (ones I had previously used) - all dark (inside) or misty (outdoors). Exited and did the following, trying loading a save each change made 1) Total PC restart 2) Reinstalling all light associated mods, including weather mods 3) Reinstalling ENB all with no effect Tried console "SG 1.5" to increase gamma - worked indoors, but outdoors was now bright and misty. Returned it to 1. Any ideas please? Edit - Noticed it is still dark indoors with ENB off as well (and still a white out outdoors) Tried different ENBs and no change. Well - "fixed" - Nice of NVidia to update without informing me it was doing it. It doesn't even save your settings, so activated aliasing etc which stop your ENB from working. Oddly kept a Skyrim preset, but installed everything to default in it. In the meantime I stupidly managed to overwrite my preferred ENB settings.....
  4. Can someone tell me were to look please - I noticed that at some stage in the past that the big forts like Fort Greymoor, Dunstad etc were no longer being taken over by guards but the bandits etc were repopulating. (I think it is vanilla behaviour unless that too was mod added) I now find that ANY mod with takeover mechanics - like Skyrim Realistic Conquering, Lawbringer, Thandom of Treva's Watch etc - is doing the same - except those are getting BOTH the new guards and the bandits - meaning every one of them is having a battle when you visit. The bandits in question are vanilla spawns, or those added by the takeover mods themselves. I have checked to make sure they are not placements made by other population affecting mods. So it seems that the "Major Forts" such as Greymoor and Dunstad are not getting any trigger to change. Modded locations like Lawbringer are getting the new spawns, but also the old So I suspect there is something core being overwritten - but I don't know what. I have been through all the records in SRC and Lawbringer - nothing overwriting that shouldn't be.
  5. I had this, and Googling "false save game bug" will bring up a number of answers - to do with the default settings not having enough file handles - especially if you have lots of mods First - make sure you have this installed http://www.nexusmods.com/skyrimspecialedition/mods/17230 - SSE Engine Fixes - it increases the handles form 512 to 2048 More info https://www.reddit.com/r/skyrimmods/comments/8muxmd/sse_engine_fixes_now_with_fix_for_false_save/dzqq0bb/
  6. Victory - of a sort. Really frustrated with not being able to get to the bottom of this, having looked in SSEEdit for conflicts, checked script lists in mods, found every linked reference to Quest RefID 3502E DialogueWindhelm and checked to see if those were in any mods other than USSEP etc - nada I decided it was time for radical action - and simply disabling blocks of mods (starting with those that would be more likely to do something like this) and starting new games, then COC Windhelmstables and enter town. Decided I might as well get rid of a number of mods that I could do without first (Spring Cleaning). Might as well test after removing those - and - all back to normal. I don't know which of these may have been the culprit - so there are innocents here - but if you are suffering this problem and have any of these installed... Bellari Island AKA's Better World of Weapons Civil War Aftermath Return to the Thalmor Embassy - those being the more likely but also Solitude Skyway, Goliath Grouper (adds fish lol), Finding Velehk Sain and a follower mod - Fiona, Dragonborn follower. I could go and install them back one by one - but sorry, not motivated enough...
  7. Nexus mods "New This Week" Tab = 823 mods - that's 823 new mods this week alone!
  8. Has it been modified or is S&S still the old original version which I have anyway?
  9. Been waiting to see if most of my qol mods get updated for AE. Actually installed fishing only as another mod updated and required it - without any intention of using it - irl fishing bores me, so why would I even consider it in game? Survival mode sounds like fun - not. Cold, hungry and sleepy are not things I would list under entertainment. The Farm House is smack in a spot used by well known third party mods - that were released well prior to it. Having grown up on a farm it doesn't appeal anyway. Already have 11cc mods inc fishing. Started going through my mod list (lots) to see a) what remains compatible b) what has updates c) what is incompatible - and don't appear to be planning to update Unfortunately, c) was damning - AddItemMenu (the "alternates" are NOT equivalent), .netscript Framework, Improved Camera etc - stopped after checking about 50% of my mod list. IC is full time in use, AIM is used at least once every hour of gameplay, NSF is involved with a number of other mods, and invaluable for the occasional CTD. Still not clear on what AE's advantages are - nothing running slow here - rarely drop below my limited 60fps - using 4K graphics on most things, dense trees, grass etc, 1500 plugins. Seems it would take a long time to update everything err most things but why?
  10. Tried the patch in the above post - installed it via MO2 - noticed the psc file was in the main directory alongside the esp which suggested I had to manually put it somewhere else so put a copy into a Scripts/Source directory as that is where my other (numerous) mods put psc files. On starting the game there is no change to Windhelm - WindhelmDialogue still not running Papyrus reports [05/02/2022 - 11:42:02PM] Cannot open store for class "FixWindhelmInvisibleObject", missing file?[05/02/2022 - 11:42:02PM] Error: Unable to bind script FixWindhelmInvisibleObject to (CA002881) because their base types do not match[05/02/2022 - 11:42:02PM] Cannot open store for class "FixWindhelm", missing file?[05/02/2022 - 11:42:02PM] Error: Unable to bind script FixWindhelm to (CA002881) because their base types do not match
  11. Thx - will give it a try! Plz clarify - "in the config file" - which one exactly? - aha - finally found it EngineFixes.toml
  12. Recently have found that the spontaneous NPC interaction dialogues in Windhelm - and no-where else - are failing to initiate. Examples - 1) Rolff Stone Fist and Agrenor just stand looking at Suvaris Atherton, not bullying her. As such they never move - ever 2) Idesa Sadri and Grimvar Cruel-Sea stand outside of Aventus' house but don't have their dialogue about the dark sacrament - so never move away either 3) Brunwulf and a dark elf in the Grey Quarter don't have their conversation about Brunwulf speaking to Ulfric - at least Brunwulf still offers his quest if you speak to him. 4) Nurelion doesn't have his argument with Quintus, so the quest "The White Phial" doesn't start - and even if you console start it, Nurelion never gets the dialogue to complete it. I have even found that the shop doesn't open at all. 5) probably wrecks "Blood on the Ice" - but then that quest is "buggy as" even with modification. 6) plus - other conversations don't fire. Looking in SSEEdit - there is a common thread - all of those mentioned above link to a quest FormID 3502E DialogueWindhelm . I would be pretty safe in assuming the trigger to that quest isn't firing - setstage DialogueWindhelm brings up 0. It has stages 0, 10 & 20, but setstage 10 or 20 moves the "getstage" to that, but has no apparent effect on the NPCs. Anyone either have the same issue, or better still, know how to fix it. Only USSEP overwrites quest 3502E.
  13. Forgot to mention this suddenly appeared about a month ago. Hadn't happened before that at all.
  14. Hi - having an issue that I have no idea how to chase down. My game is heavily modded. After a random period playing, sometimes 1-2 hours, and very occasionally after only 10 minutes I notice some odd in game behaviour 1) books etc have blank pages 2) some dialogue options will disappear from some NPCs - eg "What have you got for sale" 3) looking at the save game list, all of the attached images will change to the generic Multicoloured lines with "Image" written across it. 4) I can still save games, and they appear in the list as per 3) 5) if I attempt to load any of them at that stage, they say the save is corrupt. Including exiting to main menu and trying. 6) If I exit the game, reSaver says no issues with those saves 7) Start Skyrim up again and they are all fine - load without issue, even the ones made when the issue was already occurring. All the "problems" disappear - well for another hour or two anyway. It happens right from starting a totally new game - even had it happen while still in the ASLAL starting cell, and I haven't noticed it worsening as the game progresses out in to saves eg >300 Any ideas?
  15. But no - it managed to start a game once, but then resumed the ctd with same error
  16. Update - As I was trying to solve this, another W10 update occurred, and it seems to be working now....
  17. Anyone else? My W10 updated yesterday - and my 1.5.97 heavily modded game worked perfectly prior to the update but 100% ctd after. Crash logs indicate Kernelbase.dll (see attached crashlog) Checking the files mentioned Kernelbase.dll and ntdll.dll were both updated with W10 while X3DAudio1_7.dll was not since 2010 but Skyrim has it's own last modified 2017 The game loads to main screen, but on attempting a New game ctds seconds later. I had deleted my old save games as I was starting over I had made a few mod changes in the meantime, but reverted them all to as it had been the day before, same thing happened 2 1/2 hours with a Microsoft tech and even a full W10 re-install - no change. Dr Google had a lot of mentions of such events, usually occurring following Windows updates.
  18. MO2 has a view SKSE reliant mods feature - which would save you a heap of issues - if you use it. This update seems to be a case of "We are "giving" you a new house to live in - but you have to live in it while we build it, and your old layout and decorations won't fit either"
  19. Without doing all of the tracing - which I have no idea how to do anyway Also in Australia 50MB/s service - can DL at 45-50MB/s from lots of international sites. Nexus - 50-150KB/s, heaps of corruptions I can do a high speed USA based download @ 45MB/s, swap to Nexus mods - 100KB/s, back to another site and get 40MB/s+ again, return to Nexus and back to 100KB/s - it's simply an unreliable site.
  20. Anyone else having constant pseudo log-outs from the mod site - and now it has decided not drop my premium membership - several days of being really annoying.
  21. Why am I getting this when I have "Game Specific Notifications" activated? (and "New Games" deactivated)
  22. Necro post - but perhaps warranted (I hope). I have had three separate characters hit issues around the "Bermuda triangle" around Cragslane, Stony creek and the Imperial Camp. There are posts from as far back as 2012 about spontaneous freezes and ctds' in this area. I find that approaching Cragslane at all has a greater than 50% likelihood of freezing the game (need shutdown and restart PC as comp locks up - and it's a new 32GB Ram PC so shouldn't be memory issues). Leaving Cragslane the same, so I now will fast travel away. If I sheathe or unsheathe weapons (and yes, I 've tried with enchanted, unenchanted etc) will almost always lock up - anywhere near Cragslane. Wonder if it has something to do with the Riften Skooma quest as that is. Have checked my save files, run SSEEditon on everything I could think of. I do have a comprehensive mod list - but not much that specifically affects that area. OBIS doesn't add more bandits to Cragslane - as it is only that small geographical area it is easier to save every minute or so than do a big mod list change.
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