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Help with Unnoffiial patch, fake patch and DLC


esin

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Operation Anchorage and the Pitt don't seem to be working on my game (never got a radio signal for either)

I tried installing the fake patch and checking it on the FOMM, but the expansions still don't work and I have no idea whether the patch is even active.

 

I then installed the unofficial patch only to find that when I entered the Tenpenny Tower lobby, all the light fixtures were replaced with giant floating red exclamation signs.

 

Any tips to how I can get these working?

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Thanks, but I already read it. I tried installing FOSE and the DLC worked, but the red exclamation points are still showing up in tenpenny (there is supposed to be a fix for the lighting where those exclamations are showing with the unofficial patch, but apparently something's going wrong with it)

 

 

In the guide it says to put replacer mods for meshes, textures, etc in the data folder and let them overwrite. The strange thing is my Data folder originally didn't have folders for those things, it has 'Bethesda File Archives' for them that share the same icon as the FOMM. Would this have anything to do with why they aren't showing up? (I have used ArchiveInvalidation Invalidated)

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Thanks, but I already read it. I tried installing FOSE and the DLC worked, but the red exclamation points are still showing up in tenpenny (there is supposed to be a fix for the lighting where those exclamations are showing with the unofficial patch, but apparently something's going wrong with it)

 

 

In the guide it says to put replacer mods for meshes, textures, etc in the data folder and let them overwrite. The strange thing is my Data folder originally didn't have folders for those things, it has 'Bethesda File Archives' for them that share the same icon as the FOMM. Would this have anything to do with why they aren't showing up? (I have used ArchiveInvalidation Invalidated)

 

 

Does the fake patch load your DLC folder from the XLive without moving your .esm and two .bsa files?

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The DLC Anchorage and The Pitt are master files stored in XLive account folders. The two folders do not install in the Program files folder, like, mods or plugins we install. So I am wandering if the fake patch somehow makes the standard game play think they are in the Program files folder Bethesda/Fallout3/Data without actually moving them from their Xlive content folders?
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Phew, got everything fixed at last. They were just issues with the .ini

 

The armor textures were missing because I, for some reason didn't save when i set bInvalidateOlderFiles to 1

 

The unofficial patch issues were fixed by adding "Unofficial Fallout 3 Patch.bsa" to my SArchiveList

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Hm, only problem with adding the "Unofficial Fallout 3 Patch.bsa" line is that it disables dlc. I went to the train tunnel that leads to the Pitt and the cart tunnel was replaced with and exclamation and the man in front of the cart has his ai turned off.
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Having just gone through this myself (reinstalling fallout, adding fake patch and UF3P) I can tell you that you need to first make sure the DLC BSA files are in your data directory (not the XLive directory). Then you either need to extract those BSA's using FOMM, OR add several lines to your .ini so the game recognizes the BSA's (too complicated for me), OR use Quazzy's BSA utility to make them active. I started with option one, but that added 10,000 plus files to my data directory and generally made it a mess (hard to find specific modded files, etc). So I deleted all those thousands of extracted files and am now using Quazzy's BSA manager.
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