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Installing God Rays: " failed to open source file: 'includes/T


oceanclub

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I've installed Oblivion Graphics Extender as an OMOD and it's working fine, generating both a OBGEv2.log in my main directory and the relevant obge.ini.

 

I'm configured Data/Shaders/shaderlist.txt as just godrays.fx, and added that file to Data/Shaders.

 

However, when I run Oblivion, the effect isn't shown and instead the following is listed in OBGEv2.log:

 

Shader compiling messages occured in data\shaders\godrays.fx:
F:\Program Files (x86)\Steam\steamapps\common\Oblivion\memory(67,10): error X1507: failed to open source file: 'includes/Time.hlsl'

 

I also get a similar error with other shaders; for example:

 

Shader compiling messages occured in data\shaders\LightShafts_PCS.fx:
F:\Program Files (x86)\Steam\steamapps\common\Oblivion\memory(24,1): error X3000: unrecognized identifier 'iface'
F:\Program Files (x86)\Steam\steamapps\common\Oblivion\memory(39,10): error X1507: failed to open source file: 'includes/Sun-PCS.hlsl'

 

 

Anyone know what the solution is?

 

Thanks,

 

P.

Edited by oceanclub
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Make sure you are using the latest version. Instead of using the shaderlist use the obgev3 controller.esp. Lets you configure obge ingame in real time using a menu. Also you do have obge standalone effects installed right?

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