oceanclub Posted November 19, 2013 Share Posted November 19, 2013 (edited) I've installed Oblivion Graphics Extender as an OMOD and it's working fine, generating both a OBGEv2.log in my main directory and the relevant obge.ini. I'm configured Data/Shaders/shaderlist.txt as just godrays.fx, and added that file to Data/Shaders. However, when I run Oblivion, the effect isn't shown and instead the following is listed in OBGEv2.log: Shader compiling messages occured in data\shaders\godrays.fx:F:\Program Files (x86)\Steam\steamapps\common\Oblivion\memory(67,10): error X1507: failed to open source file: 'includes/Time.hlsl' I also get a similar error with other shaders; for example: Shader compiling messages occured in data\shaders\LightShafts_PCS.fx:F:\Program Files (x86)\Steam\steamapps\common\Oblivion\memory(24,1): error X3000: unrecognized identifier 'iface'F:\Program Files (x86)\Steam\steamapps\common\Oblivion\memory(39,10): error X1507: failed to open source file: 'includes/Sun-PCS.hlsl' Anyone know what the solution is? Thanks, P. Edited November 19, 2013 by oceanclub Link to comment Share on other sites More sharing options...
severr Posted November 25, 2013 Share Posted November 25, 2013 Make sure you are using the latest version. Instead of using the shaderlist use the obgev3 controller.esp. Lets you configure obge ingame in real time using a menu. Also you do have obge standalone effects installed right? Link to comment Share on other sites More sharing options...
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